Psychic Type

Psychic

All matchup and roster data for this type, generated from Cobblemon official source files.

Total Pokémon

102

Single type

39

Dual type

63

Implemented

78

Type moves

81

Attack pros & cons

Super-effective against

Not very effective against

No effect against

Defense pros & cons

Resistant to

Immune to

None

Single-type matchups

Defending typeNormalFireWaterElectricGrassIceFightingPoisonGroundFlyingPsychicBugRockGhostDragonDarkSteelFairy
Attacking as this type1111112211½11110½1
Defending type111111½111½2121211

Legend

4Double weakness2Super-effective1Neutral½Resisted¼Double resisted0No effect

Average base stats

HP73.8 (Rank #7)
Attack67.3 (Rank #17)
Defense72.6 (Rank #8)
Sp. Attack88.0 (Rank #1)
Sp. Defense84.2 (Rank #1)
Speed71.6 (Rank #7)

Dual-type attack matrix

Damage multiplier for this type against every dual-type defending combination.

Defending typeNormalFireWaterElectricGrassIceFightingPoisonGroundFlyingPsychicBugRockGhostDragonDarkSteelFairy
Normal—111112211½11110½1
Fire1—11112211½11110½1
Water11—1112211½11110½1
Electric111—112211½11110½1
Grass1111—12211½11110½1
Ice11111—2211½11110½1
Fighting222222—42212222012
Poison2222224—2212222012
Ground11111122—1½11110½1
Flying111111221—½11110½1
Psychic½½½½½½11½½—½½½½0¼½
Bug1111112211½—1110½1
Rock1111112211½1—110½1
Ghost1111112211½11—10½1
Dragon1111112211½111—0½1
Dark000000000000000—00
Steel½½½½½½11½½¼½½½½0—½
Fairy1111112211½11110½—

Legend

4Double weakness2Super-effective1Neutral½Resisted¼Double resisted0No effect—Invalid dual type (same + same)

Moves of this type

MoveCategoryPowerAccuracyPP
Agility

The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat.

Status0-30
Ally Switch

The user teleports using a strange power and switches places with one of its allies. This move's chance of failing rises if it is used in succession.

Status0-15
Amnesia

The user temporarily empties its mind to forget its concerns. This sharply boosts the user's Sp. Def stat.

Status0-20
Barrier

The user throws up a sturdy wall that sharply raises its Defense stat.

Status0-20
Calm Mind

The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats.

Status0-20
Confusion

The target is hit with a weak telekinetic force to inflict damage. This may also confuse the target.

Special5010025
Cosmic Power

The user absorbs a mystical power from space to boost its Defense and Sp. Def stats.

Status0-20
Dream Eater

The user eats the dreams of a sleeping target. The user's HP is restored by up to half the damage taken by the target.

Special10010015
Eerie Spell

The user attacks with its tremendous psychic power. This also drains 3 PP from the move last used by the target.

Special801005
Esper Wing

The user slashes the target with aura-enriched wings. This also boosts the user's Speed stat. This move has a heightened chance of landing a critical hit.

Special8010010
Expanding Force

The user attacks the target with its psychic power. When the ground is Psychic Terrain, this move's power is boosted and it damages all opposing Pokémon.

Special8010010
Extrasensory

The user attacks with an odd, unseeable power. This may also make the target flinch.

Special8010020
Freezing Glare

The user shoots its psychic power from its eyes to attack. This may also leave the target frozen.

Special9010010
Future Sight

Two turns after this move is used, a hunk of psychic energy attacks the target.

Special12010010
G-Max Gravitas

A Psychic-type attack that Gigantamax Orbeetle use. This move changes gravity for five turns.

Physical10-5
Genesis Supernova

After obtaining Z-Power, the user, Mew, attacks the target with full force. The terrain will be charged with psychic energy.

Special185-1
Glitzy Glow

The user bombards the target with telekinetic force. A wondrous wall of light is put up to weaken the power of the opposing Pokémon's special moves.

Special809515
Gravity

Enables Flying types or Pokémon with the Levitate Ability to be hit by Ground-type moves for five turns. Moves that involve flying can't be used.

Status0-5
Guard Split

The user employs its psychic power to average its Defense and Sp. Def stats with those of the target.

Status0-10
Guard Swap

The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target.

Status0-10
Heal Block

For five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP.

Status010015
Heal Pulse

The user emits a healing pulse that restores the target's HP by up to half its max HP.

Status0-10
Healing Wish

The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured.

Status0-10
Heart Stamp

The user unleashes a vicious blow after its cute act makes the target less wary. This may also make the target flinch.

Physical6010025
Heart Swap

The user employs its psychic power to switch stat changes with the target.

Status0-10
hiddenpowerpsychicSpecial6010015
Hyperspace Hole

Using a hyperspace hole, the user appears right next to the target and strikes. This attack can hit a target using a move such as Protect or Detect.

Special80-5
Hypnosis

The user employs hypnotic suggestion to make the target fall asleep.

Status06020
Imprison

If opposing Pokémon know any move also known by the user, they are prevented from using it.

Status0-10
Instruct

The user instructs the target to reuse the move last used by the target.

Status0-15
Kinesis

The user distracts the target by bending a spoon. This lowers the target's accuracy.

Status08015
Light Screen

A wondrous wall of light is put up to reduce damage from special moves for five turns.

Status0-30
Light That Burns the Sky

This attack inflicts Attack or Sp. Atk damage— whichever stat is higher for the user, Necrozma. This move ignores the target's Ability.

Special200-1
Lumina Crash

The user attacks by unleashing a peculiar light that even affects the mind. This also harshly lowers the target's Sp. Def stat.

Special8010010
Lunar Blessing

The user receives a blessing from the crescent moon, restoring HP and curing status conditions for itself and its ally Pokémon currently in the battle.

Status0-5
Lunar Dance

The user faints. In return, the Pokémon taking its place will have its HP and PP restored and its status conditions cured.

Status0-10
Luster Purge

The user lets loose a damaging burst of light. This may also lower the target's Sp. Def stat.

Special951005
Magic Coat

Moves like Leech Seed and moves that inflict status conditions are blocked by a barrier and reflected back to the user of those moves.

Status0-15
Magic Powder

The user scatters a cloud of magic powder that changes the target's type to Psychic.

Status010020
Magic Room

The user creates a bizarre area in which Pokémon's held items lose their effects for five turns.

Status0-10
Max Mindstorm

This is a Psychic-type attack Dynamax Pokémon use. The user turns the ground into Psychic Terrain for five turns.

Physical10-10
Meditate

The user meditates to awaken the power deep within its body and raise its Attack stat.

Status0-40
Miracle Eye

Enables a Dark-type target to be hit by Psychic-type attacks. This also enables an evasive target to be hit.

Status0-40
Mirror Coat

A retaliatory attack that counters any special move, inflicting double the damage taken.

Special010020
Mist Ball

A mist-like flurry of down envelops and damages the target. This may also lower the target's Sp. Atk stat.

Special951005
movedataSpecial120100-
Mystical Power

The user attacks by emitting a mysterious power. This also boosts the user's Sp. Atk stat.

Special709010
Photon Geyser

The user attacks the target with a pillar of light. This move inflicts damage using the Attack or Sp. Atk stat— whichever is higher for the user.

Special1001005
Power Split

The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target.

Status0-10
Power Swap

The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target.

Status0-10
Power Trick

The user employs its psychic power to switch its Attack stat with its Defense stat.

Status0-10
Prismatic Laser

The user shoots powerful lasers using the power of a prism. The user can't move on the next turn.

Special16010010
Psybeam

The target is attacked with a peculiar ray. This may also confuse the target.

Special6510020
Psyblade

The user rends the target with an ethereal blade. This move's power is boosted by 50 percent if the user is on Electric Terrain.

Physical8010015
Psychic

The target is hit with a strong telekinetic force to inflict damage. This may also lower the target's Sp. Def stat.

Special9010010
Psychic Fangs

The user attacks by biting the target with its psychic capabilities. This move can also break barriers, such as Light Screen and Reflect.

Physical8510010
Psychic Noise

The user attacks the target with unpleasant sound waves. For two turns, the target is prevented from recovering HP through moves, Abilities, or held items.

Special7510010
Psychic Terrain

This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns.

Status0-10
Psycho Boost

The user attacks the target with all its might. The recoil from this move harshly lowers the user's Sp. Atk stat.

Special140905
Psycho Cut

The user tears at the target with blades formed by psychic power. This move has a heightened chance of landing a critical hit.

Physical7010020
Psycho Shift

Using its psychic power of suggestion, the user transfers its status conditions to the target.

Status010010
Psyshield Bash

Cloaking itself in psychic energy, the user slams into the target. This also boosts the user's Defense stat.

Physical709010
Psyshock

The user materializes an odd psychic wave to attack the target. This move deals physical damage.

Special8010010
Psystrike

The user materializes an odd psychic wave to attack the target. This move deals physical damage.

Special10010010
Psywave

The target is attacked with an odd psychic wave. The attack varies in intensity.

Special010015
Reflect

A wondrous wall of light is put up to reduce damage from physical moves for five turns.

Status0-20
Rest

The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.

Status0-5
Role Play

The user mimics the target completely, copying the target's Ability.

Status0-10
Shattered Psyche

The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move.

Physical1-1
Skill Swap

The user employs its psychic power to exchange Abilities with the target.

Status0-10
Speed Swap

The user exchanges Speed stats with the target.

Status0-10
Stored Power

The user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power.

Special2010010
Synchronoise

Using an odd shock wave, the user inflicts damage on any Pokémon of the same type in the area around it.

Special12010010
Take Heart

The user lifts its spirits, curing its own status conditions and boosting its Sp. Atk and Sp. Def stats.

Status0-15
Telekinesis

The user makes the target float with its psychic power. The target is easier to hit for three turns.

Status0-15
Teleport

The user switches places with a party Pokémon in waiting, if any. If a wild Pokémon uses this move, it flees.

Status0-20
Trick

The user catches the target off guard and swaps the target's held item with its own.

Status010010
Trick Room

The user creates a bizarre area in which slower Pokémon get to move first for five turns.

Status015
Twin Beam

The user shoots mystical beams from its eyes to inflict damage. The target is hit twice in a row.

Special4010010
Wonder Room

The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.

Status0-10
Zen Headbutt

The user focuses its willpower to its head and attacks the target. This may also make the target flinch.

Physical809015

Pokémon of this type

Abra

Abra

PsychicPrimary type
Kadabra

Kadabra

PsychicPrimary type
Alakazam

Alakazam

PsychicPrimary type
Slowpoke

Slowpoke

WaterPsychicSecondary type
Slowbro

Slowbro

WaterPsychicSecondary type
Drowzee

Drowzee

PsychicPrimary type
Hypno

Hypno

PsychicPrimary type
Exeggcute

Exeggcute

GrassPsychicSecondary type
Exeggutor

Exeggutor

GrassPsychicSecondary type
Starmie

Starmie

WaterPsychicSecondary type
Mr. Mime

Mr. Mime

PsychicFairyPrimary type
Jynx

Jynx

IcePsychicSecondary type
Mewtwo

Mewtwo

PsychicPrimary type
Mew

Mew

PsychicPrimary type
Natu

Natu

PsychicFlyingPrimary type
Xatu

Xatu

PsychicFlyingPrimary type
Espeon

Espeon

PsychicPrimary type
Slowking

Slowking

WaterPsychicSecondary type
Unown

Unown

PsychicPrimary type
Wobbuffet

Wobbuffet

PsychicPrimary type
Girafarig

Girafarig

NormalPsychicSecondary type
Smoochum

Smoochum

IcePsychicSecondary type
Lugia

Lugia

PsychicFlyingPrimary type
Celebi

Celebi

PsychicGrassPrimary typeNot Implemented
Ralts

Ralts

PsychicFairyPrimary type
Kirlia

Kirlia

PsychicFairyPrimary type
Gardevoir

Gardevoir

PsychicFairyPrimary type
Meditite

Meditite

FightingPsychicSecondary type
Medicham

Medicham

FightingPsychicSecondary type
Spoink

Spoink

PsychicPrimary type
Grumpig

Grumpig

PsychicPrimary type
Lunatone

Lunatone

RockPsychicSecondary type
Solrock

Solrock

RockPsychicSecondary type
Baltoy

Baltoy

GroundPsychicSecondary type
Claydol

Claydol

GroundPsychicSecondary type
Chimecho

Chimecho

PsychicPrimary type
Wynaut

Wynaut

PsychicPrimary type
Beldum

Beldum

SteelPsychicSecondary type
Metang

Metang

SteelPsychicSecondary type
Metagross

Metagross

SteelPsychicSecondary type
Latias

Latias

DragonPsychicSecondary type
Latios

Latios

DragonPsychicSecondary type
Jirachi

Jirachi

SteelPsychicSecondary typeNot Implemented
Deoxys

Deoxys

PsychicPrimary typeNot Implemented
Chingling

Chingling

PsychicPrimary type
Bronzor

Bronzor

SteelPsychicSecondary type
Bronzong

Bronzong

SteelPsychicSecondary type
Mime Jr.

Mime Jr.

PsychicFairyPrimary type
Gallade

Gallade

PsychicFightingPrimary type
Uxie

Uxie

PsychicPrimary typeNot Implemented
Mesprit

Mesprit

PsychicPrimary typeNot Implemented
Azelf

Azelf

PsychicPrimary typeNot Implemented
Cresselia

Cresselia

PsychicPrimary typeNot Implemented
Victini

Victini

PsychicFirePrimary typeNot Implemented
Munna

Munna

PsychicPrimary type
Musharna

Musharna

PsychicPrimary type
Woobat

Woobat

PsychicFlyingPrimary type
Swoobat

Swoobat

PsychicFlyingPrimary type
Sigilyph

Sigilyph

PsychicFlyingPrimary type
Gothita

Gothita

PsychicPrimary type
Gothorita

Gothorita

PsychicPrimary type
Gothitelle

Gothitelle

PsychicPrimary type
Solosis

Solosis

PsychicPrimary type
Duosion

Duosion

PsychicPrimary type
Reuniclus

Reuniclus

PsychicPrimary type
Elgyem

Elgyem

PsychicPrimary type
Beheeyem

Beheeyem

PsychicPrimary type
Meloetta

Meloetta

NormalPsychicSecondary typeNot Implemented
Delphox

Delphox

FirePsychicSecondary type
Espurr

Espurr

PsychicPrimary type
Meowstic

Meowstic

PsychicPrimary type
Inkay

Inkay

DarkPsychicSecondary type
Malamar

Malamar

DarkPsychicSecondary type
Hoopa

Hoopa

PsychicGhostPrimary typeNot Implemented
Oranguru

Oranguru

NormalPsychicSecondary typeNot Implemented
Bruxish

Bruxish

WaterPsychicSecondary type
Tapu Lele

Tapu Lele

PsychicFairyPrimary typeNot Implemented
Cosmog

Cosmog

PsychicPrimary typeNot Implemented
Cosmoem

Cosmoem

PsychicPrimary typeNot Implemented
Solgaleo

Solgaleo

PsychicSteelPrimary typeNot Implemented
Lunala

Lunala

PsychicGhostPrimary typeNot Implemented
Necrozma

Necrozma

PsychicPrimary typeNot Implemented
Dottler

Dottler

BugPsychicSecondary typeNot Implemented
Orbeetle

Orbeetle

BugPsychicSecondary typeNot Implemented
Hatenna

Hatenna

PsychicPrimary type
Hattrem

Hattrem

PsychicPrimary type
Hatterene

Hatterene

PsychicFairyPrimary type
Mr. Rime

Mr. Rime

IcePsychicSecondary type
Indeedee

Indeedee

PsychicNormalPrimary type
Calyrex

Calyrex

PsychicGrassPrimary typeNot Implemented
Wyrdeer

Wyrdeer

NormalPsychicSecondary type
Armarouge

Armarouge

FirePsychicSecondary type
Rabsca

Rabsca

BugPsychicSecondary type
Flittle

Flittle

PsychicPrimary type
Espathra

Espathra

PsychicPrimary type
Veluza

Veluza

WaterPsychicSecondary type
Farigiraf

Farigiraf

NormalPsychicSecondary type
Scream Tail

Scream Tail

FairyPsychicSecondary typeNot Implemented
Iron Leaves

Iron Leaves

GrassPsychicSecondary type
Munkidori

Munkidori

PoisonPsychicSecondary typeNot Implemented
Iron Boulder

Iron Boulder

RockPsychicSecondary typeNot Implemented
Iron Crown

Iron Crown

SteelPsychicSecondary typeNot Implemented