Cobblemon 1.8 Features: Alpha Pokémon, TMs, Habitats, and More#

Cobblemon 1.8 is shaping up to be one of the mod’s biggest feature updates yet. Instead of only adding more Pokémon, the update introduces new ways to explore, battle, discover moves, craft TMs, and interact with the world around you.

The headline additions are Alpha Pokémon, a full TM Machine system, Type Gem blocks and clusters, a new Move Dex, dozens of new habitat structures, new ruins and shipwreck content, more rideable Pokémon, and a large wave of new models, animations, and species.

Cobblemon 1.8 Alpha Pokémon encounter

Note: Cobblemon 1.8 information is currently based on snapshot/development sources. Treat this as a preview of the 1.8 feature set rather than a guarantee of final stable-release behavior.

Quick overview: what is new in Cobblemon 1.8?#

Here are the biggest new features currently included in the Cobblemon 1.8 snapshot/development changelog:

  • Alpha Pokémon: larger, stronger overworld encounters with glowing eyes, boosted stats, special cries, and TM moves.
  • TM Machine: a new utility block for crafting Technical Machines from discovered recipes.
  • Type Gems: new Type Gem blocks and clusters that support the TM crafting loop.
  • Move Dex: a Pokédex expansion focused on move discovery and learnsets.
  • 49 habitat structures: new world-generation features designed to make exploration more rewarding.
  • 10 new ruin structures: more places to find Gimmighoul-related loot and special TMs.
  • Shipwreck cove updates: new cove content, stronger encounters, and guaranteed high-value TM rewards.
  • New Pokémon and regional forms: including the Applin line, Kingambit, Snom, Frosmoth, Lycanroc, Archaludon, Hydrapple, and more.
  • More rideable Pokémon: including Crobat, Skarmory, Milotic, Archeops, Goodra, Drampa, Duraludon, and Archaludon.
  • UI and quality-of-life updates: a remade starter screen, party EXP animations, improved interactions, new sounds, and better compatibility with several popular mods.

Alpha Pokémon bring bigger overworld threats#

Alpha Pokémon are the most eye-catching addition in Cobblemon 1.8. These Pokémon are larger than normal, lead herds, and are designed to feel like dangerous overworld encounters rather than ordinary wild spawns.

According to the current changelog, Alpha Pokémon can spawn with two random TM moves from their learnset. They also receive level and stat boosts, use altered cries with deeper audio treatment, and can display glowing eye effects with particles and trails.

The biggest gameplay change is that Alphas are not just oversized models. If a player attacks one, it can defend itself, making Alpha encounters feel closer to a mini-boss or survival threat. This should make exploration more intense, especially for players who like roaming the world instead of only battling through menus.

Alpha Pokémon in Cobblemon 1.8

Credits to Youtuber Dimy for the above image

Pokémon size variation makes teams feel more alive#

Cobblemon 1.8 also adds more natural size variation across Pokémon. The current changelog describes intrinsic scaling, meaning Pokémon can vary slightly in size instead of all appearing at one fixed scale.

Baby Pokémon also receive level-based scaling. At very low levels, they can appear smaller and then grow toward their normal size as they level up. This is a small detail, but it should make early-game Pokémon feel more expressive and make teams look less uniform in the overworld.

For players, this means two Pokémon of the same species may not look exactly identical. For collectors, builders, and server communities, that gives screenshots, displays, and partner Pokémon a little more personality.

Alpha Pokémon in Cobblemon 1.8

Credits to Youtuber Dimy for the above image

The TM Machine adds a new move-crafting loop#

Cobblemon 1.8 introduces a fuller TM ecosystem built around the TM Machine. This new utility block gives players a dedicated way to craft Technical Machines from unlocked TM recipes instead of relying only on found items or commands.

Based on the current public information, the basic loop looks like this:

  1. Discover or unlock a TM recipe.
  2. Gather the required materials.
  3. Use the TM Machine to craft the TM.
  4. Teach the move to a compatible Pokémon.

This gives players a stronger reason to collect moves, explore for resources, and think about long-term team building. TMs can also be found through exploration, especially in ruins and Gimmighoul-related loot. Some recipe details may vary depending on final balancing and server configuration, so this section avoids assuming every exact ingredient for every TM.

The current wiki documentation describes TMs as consumable items, while the 1.8 changelog also mentions config options for infinite-use TMs and unlocking all TMs. That means servers and modpacks should be able to tune the system depending on whether they want stricter progression or easier competitive team building.

TM Machine interface in Cobblemon 1.8

Credits to Youtuber Dimy for the above image

Type Gems become important crafting resources#

Type Gems are also becoming more important in Cobblemon 1.8. The update adds Type Gem blocks and Type Gem clusters, giving players a new mining and resource-gathering path tied directly to move crafting.

Type Gems appear to be part of the TM crafting loop, making gem collection much more important than before. Instead of treating gems as simple collectibles, players will have a reason to seek out specific gem resources while building better movesets.

For players, this adds a clear exploration loop:

  • go mining,
  • find Type Gem clusters,
  • craft or collect useful gems,
  • use them as part of TM crafting where required,
  • improve your Pokémon’s movesets.

For servers, this also opens the door to economy systems, shops, and custom progression around move crafting.

The Move Dex makes moves easier to track#

Cobblemon 1.8 adds a Move Dex to the Pokédex. This is one of the most useful interface additions in the update because it gives players a dedicated place to track moves and learnset-related information.

The Move Dex fits naturally with the TM system. Instead of treating moves as hidden information, Cobblemon 1.8 appears to make move discovery part of normal progression. Exploring ruins, catching Pokémon with useful moves, and crafting TMs all feed into the same broader goal: building a better move library.

This should be especially helpful for players who enjoy competitive battling, breeding-style preparation, or simply building a team with specific coverage moves.

Move Dex in Cobblemon 1.8

Credits to Youtuber Dimy for the above image

Habitat structures make exploration more rewarding#

Cobblemon 1.8 adds 49 new habitat structures. These are one of the update’s most important world-generation additions because they give players more reasons to explore the world outside of normal catching and battling.

The current changelog says these habitats are split between typical Minecraft structures and structures placed as biome features. That matters because biome-feature placement can make some locations feel more natural in the landscape, even if they are not always discoverable with commands like /locate structure.

Habitats should help the world feel more alive. Instead of Pokémon simply appearing in empty terrain, players can find places that look connected to the creatures, resources, and themes around them.

Cobblemon 1.8 habitat structure

Credits to Youtuber Dimy for the above image

Ruins and shipwreck coves are getting better loot#

Cobblemon 1.8 also expands exploration through new ruins and shipwreck content. The changelog lists 10 new ruin structures, updates to existing ruin generation, and improved Gimmighoul or gilded-chest rewards.

A major detail is that ruin loot tables are being updated to include guaranteed TMs that are not naturally learned through level-up movesets. That makes ruins more than decoration: they become part of the move-hunting and Move Dex loop.

Shipwreck coves are also being updated. A new magma shipwreck cove is planned, shipwreck coves should generate more frequently, and their main treasure chests are listed as including guaranteed elemental Hyper Beam-style TM rewards:

  • Magma cove: Blast Burn
  • Lush cove: Frenzy Plant
  • Submerged cove: Hydro Cannon

Shipwreck cove enemies are also being made more dangerous, which should make the rewards feel more earned.

New Pokémon coming in Cobblemon 1.8#

Cobblemon 1.8 includes a large wave of new Pokémon and regional forms. The full list is long, but the highlights include several fan favorites and important evolution lines.

Highlighted new lines and species#

  • Wurmple, Silcoon, Beautifly, Cascoon, and Dustox
  • Skitty and Delcatty
  • Seviper and Zangoose
  • Cherubi and Cherrim
  • Stunky and Skuntank
  • Audino
  • Pawniard, Bisharp, and Kingambit
  • Pancham and Pangoro
  • Rockruff and Lycanroc
  • Rolycoly, Carkol, and Coalossal
  • Runerigus
  • Snom and Frosmoth
  • Indeedee
  • Duraludon and Archaludon
  • Applin, Flapple, Appletun, Dipplin, and Hydrapple
  • Nymble and Lokix

New regional forms#

  • Alolan Sandshrew
  • Alolan Sandslash
  • Galarian Yamask
  • Hisuian Avalugg

This roster gives 1.8 a good mix of nostalgic Pokémon, newer-generation evolutions, regional forms, and species that fit the update’s stronger focus on habitats, structures, and overworld identity.

More Pokémon can be ridden#

Cobblemon 1.8 continues expanding rideable Pokémon. The current changelog lists these new rideables:

  • Crobat
  • Skarmory
  • Milotic
  • Archeops
  • Goodra
  • Hisuian Goodra
  • Drampa
  • Duraludon
  • Archaludon

The update also adds conditional seats for riding, which can be controlled by logic such as whether a Pokémon is an Alpha. That means the same Pokémon may support different riding behavior depending on its form, state, or configuration.

New models, animations, and move effects#

Cobblemon 1.8 is also a visual update. Many Pokémon are getting model updates, animation updates, or both. The current changelog includes model updates for Pokémon such as Sandshrew, Sandslash, Nidoking, Zubat, Golbat, Crobat, Porygon, Skarmory, Jynx, Primarina, Sableye, Mawile, Goodra, Bidoof, Cranidos, Chatot, Tyranitar, Turtonator, Golett, and more.

There are also new and updated move particles. Some of the listed new move animations include:

  • Blizzard
  • Draco Meteor
  • Dragon Breath
  • Drain Punch
  • Fire Fang
  • Hydro Pump
  • Leaf Storm
  • Light Screen
  • Play Rough
  • Pyro Ball
  • Reflect
  • Rock Slide
  • Sucker Punch
  • Thunder Fang

For players, this means battles should feel more expressive and readable. For creators, it also means screenshots and videos from 1.8 should look more polished.

Better UI and quality-of-life changes#

Cobblemon 1.8 includes several smaller interface and quality-of-life improvements that should make everyday play smoother.

Notable changes include:

  • a remade starter-selection screen with new assets,
  • an EXP-gained animation in the party overlay,
  • a toast explaining that players can hold R and scroll through their party,
  • Pokémon cries when clicking Pokémon in the summary screen,
  • the inventory key closing the Pokémon interact wheel,
  • the summary key closing the starter or summary screen,
  • wild Pokémon more reliably having at least one offensive move when their learnset allows it.

These are not as flashy as Alpha Pokémon or the TM Machine, but they matter because they improve the parts of Cobblemon players use constantly.

New tools for servers, map makers, and modpacks#

Cobblemon 1.8 is not only a player-facing update. It also adds features that should be especially useful for server owners, adventure-map creators, and datapack authors.

The biggest example is the Habitat Block, a spawner-style block that can control spawning in an area. This gives creators a more direct way to build themed encounters and controlled Pokémon zones.

Other creator-focused additions include:

  • a Disk Rack for storing disks and working as a note-block audio sequencer,
  • Data Monitor support for disks such as TMs, music disks, Upgrade, and Dubious Disc,
  • a new way to obtain Porygon by inserting Upgrade or Dubious Disc into a Data Monitor,
  • new datapack folders for moveset builders, party pools, and party compositions,
  • new Molang functions and improved structure-spawning tools.

For custom servers, this could be one of the most important parts of 1.8. It gives server teams more ways to create custom routes, gyms, dungeons, events, and progression systems.

Performance and compatibility improvements#

Cobblemon 1.8 also includes technical cleanup and compatibility work. One notable change is a refactor of berry trees to make them less impactful on TPS, which should be useful for servers with lots of crops, farms, or loaded areas.

The changelog also lists compatibility improvements for several mods and integrations, including Farmer’s Delight, Create, Supplementaries, Botany Pots, and others. These changes should make Cobblemon feel more natural inside larger modpacks, especially those built around farming, automation, food, or decoration.

Important upgrade notes#

Because Cobblemon 1.8 is still in preview/snapshot territory, players should be careful before using it on important worlds.

Before upgrading, it is best to:

  • back up your world,
  • test the update on a copy,
  • check whether your other mods support the same Minecraft and loader version,
  • expect new structures to appear most clearly in unexplored chunks,
  • review server configs if you run a multiplayer world.

One important changelog note says that the advancement refactor may reset previously obtained advancements except the root starter advancement. That does not mean your Pokémon are deleted, but it is still worth knowing before updating a long-term world.

Is Cobblemon 1.8 released?#

At the time of writing, Cobblemon 1.8 is best treated as a snapshot/development update rather than the latest stable public release. The main development changelog already contains a large 1.8.0 entry, but the release date is still shown as a placeholder.

That means the features above are based on current public development information and may still change before a stable release.

Cobblemon 1.8 looks like a major step forward for exploration, progression, and overworld gameplay. Alpha Pokémon add danger, the TM Machine adds a long-term move-crafting system, Type Gems make mining more useful, and the Move Dex gives players a better reason to hunt for moves instead of only hunting for species.

The new habitats, ruins, shipwreck rewards, rideables, animations, and Pokémon roster all point in the same direction: Cobblemon 1.8 wants the world to feel more alive, more rewarding, and more connected to your team.

For players who enjoy exploration, team building, and server-based adventures, this update is definitely one to watch.