⚡ Abilities Directory

Complete database of all 310 abilities available in Cobblemon. Click on any ability to see which Pokémon have it.

Adaptability

Powers up moves of the same type as the Pokémon.

Aerilate

Normal-type moves become Flying-type moves. The power of those moves is boosted a little.

Aftermath

Damages the attacker if it knocks out the Pokémon with a move that makes direct contact.

Air Lock

Eliminates the effects of weather.

Analytic

Boosts the power of the Pokémon's move if it is the last to act that turn.

Anger Point

The Pokémon is angered when it takes a critical hit, and that maxes its Attack stat.

Anger Shell

When an attack causes its HP to drop to half or less, the Pokémon gets angry. This lowers its Defense and Sp. Def stats but boosts its Attack, Sp. Atk, and Speed stats.

Anticipation

The Pokémon can sense an opposing Pokémon's dangerous moves.

Arena Trap

Prevents opposing Pokémon from fleeing from battle.

Armor Tail

The mysterious tail covering the Pokémon's head makes opponents unable to use priority moves against the Pokémon or its allies.

Aroma Veil

Protects the Pokémon and its allies from effects that prevent the use of moves.

As One

This Ability combines the effects of both Calyrex's Unnerve Ability and Glastrier's Chilling Neigh Ability.

As One

This Ability combines the effects of both Calyrex's Unnerve Ability and Spectrier's Grim Neigh Ability.

Aura Break

The effects of "Aura" Abilities are reversed to lower the power of affected moves.

Bad Dreams

Damages opposing Pokémon that are asleep.

Ball Fetch

If the Pokémon is not holding an item, it will fetch the Poké Ball from the first failed throw of the battle.

Battery

Powers up ally Pokémon's special moves.

Battle Armor

Hard armor protects the Pokémon from critical hits.

Battle Bond

When the Pokémon knocks out a target, its bond with its Trainer is strengthened, and its Attack, Sp. Atk, and Speed stats are boosted.

Beads of Ruin

The power of the Pokémon's ruinous beads lowers the Sp. Def stats of all Pokémon except itself.

Beast Boost

Boosts the Pokémon's most proficient stat every time it knocks out a target.

Berserk

Boosts the Pokémon's Sp. Atk stat when it takes a hit that causes its HP to drop to half or less.

Big Pecks

Prevents the Pokémon from having its Defense stat lowered.

Blaze

Powers up Fire-type moves when the Pokémon's HP is low.

Bulletproof

Protects the Pokémon from ball and bomb moves.

Cheek Pouch

The Pokémon's HP is restored when it eats any Berry, in addition to the Berry's usual effect.

Chilling Neigh

When the Pokémon knocks out a target, it utters a chilling neigh, which boosts its Attack stat.

Chlorophyll

Boosts the Pokémon's Speed stat in harsh sunlight.

Clear Body

Prevents other Pokémon's moves or Abilities from lowering the Pokémon's stats.

Cloud Nine

Eliminates the effects of weather.

Color Change

The Pokémon's type becomes the type of the move used on it.

Comatose

The Pokémon is always drowsing and will never wake up. It can attack while in its sleeping state.

Commander

When the Pokémon enters a battle, it goes inside the mouth of an ally Dondozo if one is on the field. The Pokémon then issues commands from there.

Competitive

Boosts the Pokémon's Sp. Atk stat sharply when its stats are lowered by an opposing Pokémon.

Compound Eyes

The Pokémon's compound eyes boost its accuracy.

Contrary

Reverses any stat changes affecting the Pokémon so that attempts to boost its stats instead lower them— and attempts to lower its stats will boost them.

Corrosion

The Pokémon can poison the target even if it's a Steel or Poison type.

Costar

When the Pokémon enters a battle, it copies an ally's stat changes.

Cotton Down

When the Pokémon is hit by an attack, it scatters cotton fluff around and lowers the Speed stats of all Pokémon except itself.

Cud Chew

When the Pokémon eats a Berry, it will regurgitate that Berry at the end of the next turn and eat it one more time.

Curious Medicine

When the Pokémon enters a battle, it scatters medicine from its shell, which removes all stat changes from allies.

Cursed Body

May disable a move that has dealt damage to the Pokémon.

Cute Charm

The Pokémon may infatuate attackers that make direct contact with it.

Damp

The Pokémon dampens its surroundings, preventing all Pokémon from using explosive moves such as Self-Destruct.

Dancer

Whenever a dance move is used in battle, the Pokémon will copy the user to immediately perform that dance move itself.

Dark Aura

Powers up the Dark-type moves of all Pokémon on the field.

Dauntless Shield

Boosts the Pokémon's Defense stat the first time the Pokémon enters a battle.

Dazzling

The Pokémon dazzles its opponents, making them unable to use priority moves against the Pokémon or its allies.

Defeatist

Halves the Pokémon's Attack and Sp. Atk stats when its HP drops to half or less.

Defiant

If the Pokémon has any stat lowered by an opposing Pokémon, its Attack stat will be boosted sharply.

Delta Stream

The Pokémon changes the weather so that no moves are super effective against the Flying type.

Desolate Land

The Pokémon changes the weather to nullify Water-type attacks.

Disguise

Once per battle, the shroud that covers the Pokémon can protect it from an attack.

Download

The Pokémon compares an opposing Pokémon's Defense and Sp. Def stats before raising its own Attack or Sp. Atk stat—whichever will be more effective.

Dragon's Maw

Powers up Dragon-type moves.

Drizzle

The Pokémon makes it rain when it enters a battle.

Drought

Turns the sunlight harsh when the Pokémon enters a battle.

Dry Skin

Restores the Pokémon's HP in rain or when it is hit by Water-type moves. Reduces HP in harsh sunlight, and increases the damage received from Fire-type moves.

Early Bird

The Pokémon awakens from sleep twice as fast as other Pokémon.

Earth Eater

If hit by a Ground-type move, the Pokémon has its HP restored instead of taking damage.

Effect Spore

Contact with the Pokémon may inflict poison, sleep, or paralysis on the attacker.

Electric Surge

Turns the ground into Electric Terrain when the Pokémon enters a battle.

Electromorphosis

The Pokémon becomes charged when it takes damage, boosting the power of the next Electric-type move the Pokémon uses.

Embody Aspect

The Pokémon's heart fills with memories, causing the Teal Mask to shine and the Pokémon's Speed stat to be boosted.

Embody Aspect

The Pokémon's heart fills with memories, causing the Hearthflame Mask to shine and the Pokémon's Attack stat to be boosted.

Embody Aspect

The Pokémon's heart fills with memories, causing the Wellspring Mask to shine and the Pokémon's Sp. Def stat to be boosted.

Embody Aspect

The Pokémon's heart fills with memories, causing the Cornerstone Mask to shine and the Pokémon's Defense stat to be boosted.

Emergency Exit

The Pokémon, sensing danger, switches out when its HP drops to half or less.

Fairy Aura

Powers up the Fairy-type moves of all Pokémon on the field.

Filter

Reduces the power of supereffective attacks that hit the Pokémon.

Flame Body

Contact with the Pokémon may burn the attacker.

Flare Boost

Powers up special moves when the Pokémon is burned.

Flash Fire

If hit by a Fire-type move, the Pokémon absorbs the flames and uses them to power up its own Fire-type moves.

Flower Gift

Boosts the Attack and Sp. Def stats of the Pokémon and its allies in harsh sunlight.

Flower Veil

Ally Grass-type Pokémon are protected from status conditions and the lowering of their stats.

Fluffy

Halves the damage taken from moves that make direct contact, but doubles that of Fire-type moves.

Forecast

The Pokémon transforms with the weather to change its type to Water, Fire, or Ice.

Forewarn

When it enters a battle, the Pokémon can tell one of the moves an opposing Pokémon has.

Friend Guard

Reduces damage dealt to allies.

Frisk

When it enters a battle, the Pokémon can check an opposing Pokémon's held item.

Full Metal Body

Prevents other Pokémon's moves or Abilities from lowering the Pokémon's stats.

Fur Coat

Halves the damage from physical moves.

Gale Wings

Gives priority to the Pokémon's Flying-type moves while its HP is full.

Galvanize

Normal-type moves become Electric-type moves. The power of those moves is boosted a little.

Gluttony

If the Pokémon is holding a Berry to be eaten when its HP is low, it will instead eat the Berry when its HP drops to half or less.

Good as Gold

A body of pure, solid gold gives the Pokémon full immunity to other Pokémon's status moves.

Gooey

Contact with the Pokémon lowers the attacker's Speed stat.

Gorilla Tactics

Boosts the Pokémon's Attack stat but only allows the use of the first selected move.

Grass Pelt

Boosts the Pokémon's Defense stat on Grassy Terrain.

Grassy Surge

Turns the ground into Grassy Terrain when the Pokémon enters a battle.

Grim Neigh

When the Pokémon knocks out a target, it utters a terrifying neigh, which boosts its Sp. Atk stat.

Guard Dog

Boosts the Pokémon's Attack stat if intimidated. Moves and items that would force the Pokémon to switch out also fail to work.

Gulp Missile

When the Pokémon uses Surf or Dive, it will come back with prey. When it takes damage, it will spit out the prey to attack.

Guts

It's so gutsy that having a status condition boosts the Pokémon's Attack stat.

Hadron Engine

Turns the ground into Electric Terrain when the Pokémon enters a battle. The futuristic engine within the Pokémon also boosts its Sp. Atk stat on Electric Terrain.

Harvest

May create another Berry after one is used.

Healer

Sometimes cures the status conditions of the Pokémon's allies.

Heatproof

The Pokémon's heatproof body halves the damage taken from Fire-type moves.

Heavy Metal

Doubles the Pokémon's weight.

Honey Gather

The Pokémon may gather Honey after a battle.

Hospitality

When the Pokémon enters a battle, it showers its ally with hospitality, restoring a small amount of the ally's HP.

Huge Power

Doubles the Pokémon's Attack stat.

Hunger Switch

The Pokémon changes its form, alternating between its Full Belly Mode and Hangry Mode after the end of every turn.

Hustle

Boosts the Pokémon's Attack stat but lowers its accuracy.

Hydration

Cures the Pokémon's status conditions in rain.

Hyper Cutter

The Pokémon's prized, mighty pincers prevent other Pokémon from lowering its Attack stat.

Ice Body

The Pokémon gradually regains HP in snow.

Ice Face

The Pokémon's ice head can take a physical attack as a substitute, but the attack also changes the Pokémon's appearance. The ice will be restored when it snows.

Ice Scales

The Pokémon is protected by ice scales, which halve the damage taken from special moves.

Illuminate

By illuminating its surroundings, the Pokémon prevents its accuracy from being lowered.

Illusion

The Pokémon fools opponents by entering battle disguised as the last Pokémon in its Trainer's party.

Immunity

The Pokémon's immune system prevents it from being poisoned.

Imposter

The Pokémon transforms itself into the Pokémon it's facing.

Infiltrator

The Pokémon's moves are unaffected by the target's barriers, substitutes, and the like.

Innards Out

When the Pokémon is knocked out, it damages its attacker by the amount equal to the HP it had left before it was hit.

Inner Focus

The Pokémon's intense focus prevents it from flinching or being affected by Intimidate.

Insomnia

The Pokémon's insomnia prevents it from falling asleep.

Intimidate

When the Pokémon enters a battle, it intimidates opposing Pokémon and makes them cower, lowering their Attack stats.

Intrepid Sword

Boosts the Pokémon's Attack stat the first time the Pokémon enters a battle.

Iron Barbs

The Pokémon's iron barbs damage the attacker if it makes direct contact.

Iron Fist

Powers up punching moves.

Justified

When the Pokémon is hit by a Dark-type attack, its Attack stat is boosted by its sense of justice.

Keen Eye

The Pokémon's keen eyes prevent its accuracy from being lowered.

Klutz

The Pokémon can't use any held items.

Leaf Guard

Prevents status conditions in harsh sunlight.

Levitate

By floating in the air, the Pokémon receives full immunity to all Ground-type moves.

Libero

Changes the Pokémon's type to the type of the move it's about to use. This works only once each time the Pokémon enters battle.

Light Metal

Halves the Pokémon's weight.

Lightning Rod

The Pokémon draws in all Electric-type moves. Instead of taking damage from them, its Sp. Atk stat is boosted.

Limber

The Pokémon's limber body prevents it from being paralyzed.

Lingering Aroma

Contact with the Pokémon changes the attacker's Ability to Lingering Aroma.

Liquid Ooze

The strong stench of the Pokémon's oozed liquid damages attackers that use HP-draining moves.

Liquid Voice

Sound-based moves become Water-type moves.

Long Reach

The Pokémon uses its moves without making contact with the target.

Magic Bounce

The Pokémon reflects status moves instead of getting hit by them.

Magic Guard

The Pokémon only takes damage from attacks.

Magician

The Pokémon steals the held item from any target it hits with a move.

Magma Armor

The Pokémon's hot magma coating prevents it from being frozen.

Magnet Pull

Prevents Steel-type Pokémon from fleeing by pulling them in with magnetism.

Marvel Scale

The Pokémon's marvelous scales boost its Defense stat if it has a status condition.

Mega Launcher

Powers up pulse moves.

Merciless

The Pokémon's attacks become critical hits if the target is poisoned.

Mimicry

Changes the Pokémon's type depending on the terrain.

Mind's Eye

The Pokémon ignores changes to opponents' evasiveness, its accuracy can't be lowered, and it can hit Ghost types with Normal- and Fighting-type moves.

Minus

Boosts the Sp. Atk stat of the Pokémon if an ally with the Plus or Minus Ability is also in battle.

Mirror Armor

Bounces back only the stat-lowering effects that the Pokémon receives.

Misty Surge

Turns the ground into Misty Terrain when the Pokémon enters a battle.

Mold Breaker

The Pokémon's moves are unimpeded by the Ability of the target.

Moody

Every turn, one of the Pokémon's stats will be boosted sharply but another stat will be lowered.

Motor Drive

The Pokémon takes no damage when hit by Electric-type moves. Instead, its Speed stat is boosted.

Moxie

When the Pokémon knocks out a target, it shows moxie, which boosts its Attack stat.

Multiscale

Reduces the amount of damage the Pokémon takes while its HP is full.

Multitype

Changes the Pokémon's type to match the plate it holds.

Mummy

Contact with the Pokémon changes the attacker's Ability to Mummy.

Mycelium Might

The Pokémon will always act more slowly when using status moves, but these moves will be unimpeded by the Ability of the target.

Natural Cure

The Pokémon's status conditions are cured when it switches out.

Neuroforce

Powers up the Pokémon's supereffective attacks even further.

Neutralizing Gas

While the Pokémon is in the battle, the effects of all other Pokémon's Abilities will be nullified or will not be triggered.

No Guard

The Pokémon employs no-guard tactics to ensure incoming and outgoing attacks always land.

Normalize

All the Pokémon's moves become Normal type. The power of those moves is boosted a little.

Oblivious

The Pokémon is oblivious, keeping it from being infatuated, falling for taunts, or being affected by Intimidate.

Opportunist

If an opponent's stat is boosted, the Pokémon seizes the opportunity to boost the same stat for itself.

Orichalcum Pulse

Turns the sunlight harsh when the Pokémon enters a battle. The ancient pulse thrumming through the Pokémon also boosts its Attack stat in harsh sunlight.

Overcoat

The Pokémon takes no damage from sandstorms. It is also protected from the effects of powders and spores.

Overgrow

Powers up Grass-type moves when the Pokémon's HP is low.

Own Tempo

The Pokémon sticks to its own tempo, preventing it from becoming confused or being affected by Intimidate.

Parental Bond

The parent and child attack one after the other.

Pastel Veil

Prevents the Pokémon and its allies from being poisoned.

Perish Body

When hit by a move that makes direct contact, the Pokémon and the attacker will faint after three turns unless they switch out of battle.

Pickpocket

The Pokémon steals the held item from attackers that make direct contact with it.

Pickup

The Pokémon may pick up an item another Pokémon used during a battle. It may pick up items outside of battle, too.

Pixilate

Normal-type moves become Fairy-type moves. The power of those moves is boosted a little.

Plus

Boosts the Sp. Atk stat of the Pokémon if an ally with the Plus or Minus Ability is also in battle.

Poison Heal

If poisoned, the Pokémon has its HP restored instead of taking damage.

Poison Point

Contact with the Pokémon may poison the attacker.

Poison Puppeteer

Pokémon poisoned by Pecharunt's moves will also become confused.

Poison Touch

May poison a target when the Pokémon makes contact.

Power Construct

Cells gather to aid the Pokémon when its HP drops to half or less, causing it to change into its Complete Forme.

Power of Alchemy

The Pokémon copies the Ability of a defeated ally.

Power Spot

Just being next to the Pokémon powers up moves.

Prankster

Gives priority to the Pokémon's status moves.

Pressure

Puts other Pokémon under pressure, causing them to expend more PP to use their moves.

Primordial Sea

The Pokémon changes the weather to nullify Fire-type attacks.

Prism Armor

Reduces the power of supereffective attacks that hit the Pokémon.

Propeller Tail

Ignores the effects of opposing Pokémon's Abilities and moves that draw in moves.

Protean

Changes the Pokémon's type to the type of the move it's about to use. This works only once each time the Pokémon enters battle.

Protosynthesis

Boosts the Pokémon's most proficient stat in harsh sunlight or if the Pokémon is holding Booster Energy.

Psychic Surge

Turns the ground into Psychic Terrain when the Pokémon enters a battle.

Punk Rock

Boosts the power of sound-based moves. The Pokémon also takes half the damage from these kinds of moves.

Pure Power

Using its pure power, the Pokémon doubles its Attack stat.

Purifying Salt

The Pokémon's pure salt protects it from status conditions and halves the damage taken from Ghost-type moves.

Quark Drive

Boosts the Pokémon's most proficient stat on Electric Terrain or if the Pokémon is holding Booster Energy.

Queenly Majesty

The Pokémon's majesty pressures opponents and makes them unable to use priority moves against the Pokémon or its allies.

Quick Draw

Enables the Pokémon to move first occasionally.

Quick Feet

Boosts the Speed stat if the Pokémon has a status condition.

Rain Dish

The Pokémon gradually regains HP in rain.

Rattled

The Pokémon gets scared when hit by a Dark-, Ghost-, or Bug-type attack or if intimidated, which boosts its Speed stat.

Receiver

The Pokémon copies the Ability of a defeated ally.

Reckless

Powers up moves that have recoil damage.

Refrigerate

Normal-type moves become Ice-type moves. The power of those moves is boosted a little.

Regenerator

The Pokémon has a little of its HP restored when withdrawn from battle.

Ripen

Ripens Berries and doubles their effect.

Rivalry

The Pokémon's competitive spirit makes it deal more damage to Pokémon of the same gender, but less damage to Pokémon of the opposite gender.

RKS System

Changes the Pokémon's type to match the memory disc it holds.

Rock Head

Protects the Pokémon from recoil damage.

Rocky Payload

Powers up Rock-type moves.

Rough Skin

The Pokémon's rough skin damages attackers that make direct contact with it.

Run Away

Enables a sure getaway from wild Pokémon.

Sand Force

Boosts the power of Rock-, Ground-, and Steel-type moves in a sandstorm.

Sand Rush

Boosts the Pokémon's Speed stat in a sandstorm.

Sand Spit

The Pokémon creates a sandstorm when it's hit by an attack.

Sand Stream

The Pokémon summons a sandstorm when it enters a battle.

Sand Veil

Boosts the Pokémon's evasiveness in a sandstorm.

Sap Sipper

The Pokémon takes no damage when hit by Grass-type moves. Instead, its Attack stat is boosted.

Schooling

When it has a lot of HP, the Pokémon forms a powerful school. It stops schooling when its HP is low.

Scrappy

The Pokémon can hit Ghost-type Pokémon with Normal- and Fighting-type moves. It is also unaffected by Intimidate.

Screen Cleaner

When the Pokémon enters a battle, the effects of Light Screen, Reflect, and Aurora Veil are nullified for both opposing and ally Pokémon.

Seed Sower

Turns the ground into Grassy Terrain when the Pokémon is hit by an attack.

Serene Grace

Raises the likelihood of additional effects occurring when the Pokémon uses its moves.

Shadow Shield

Reduces the amount of damage the Pokémon takes while its HP is full.

Shadow Tag

The Pokémon steps on the opposing Pokémon's shadows to prevent them from fleeing or switching out.

Sharpness

Powers up slicing moves.

Shed Skin

The Pokémon may cure its own status conditions by shedding its skin.

Sheer Force

Removes any additional effects from the Pokémon's moves, but increases the moves' power.

Shell Armor

A hard shell protects the Pokémon from critical hits.

Shield Dust

Protective dust shields the Pokémon from the additional effects of moves.

Shields Down

When its HP drops to half or less, the Pokémon's shell breaks and it becomes aggressive.

Simple

Doubles the effects of the Pokémon's stat changes.

Skill Link

Maximizes the number of times multistrike moves hit.

Slow Start

For five turns, the Pokémon's Attack and Speed stats are halved.

Slush Rush

Boosts the Pokémon's Speed stat in snow.

Sniper

If the Pokémon's attack lands a critical hit, the attack is powered up even further.

Snow Cloak

Boosts the Pokémon's evasiveness in snow.

Snow Warning

The Pokémon makes it snow when it enters a battle.

Solar Power

In harsh sunlight, the Pokémon's Sp. Atk stat is boosted, but its HP decreases every turn.

Solid Rock

Reduces the power of supereffective attacks that hit the Pokémon.

Soul-Heart

Boosts the Pokémon's Sp. Atk stat every time another Pokémon faints.

Soundproof

Soundproofing gives the Pokémon full immunity to all sound-based moves.

Speed Boost

The Pokémon's Speed stat is boosted every turn.

Stakeout

Doubles the damage dealt to a target that has just switched into battle.

Stall

The Pokémon is always the last to use its moves.

Stalwart

Ignores the effects of opposing Pokémon's Abilities and moves that draw in moves.

Stamina

Boosts the Defense stat when the Pokémon is hit by an attack.

Stance Change

The Pokémon changes its form to Blade Forme when it uses an attack move and changes to Shield Forme when it uses King's Shield.

Static

The Pokémon is charged with static electricity and may paralyze attackers that make direct contact with it.

Steadfast

The Pokémon's determination boosts its Speed stat every time it flinches.

Steam Engine

Boosts the Speed stat drastically when the Pokémon is hit by a Fire- or Water-type move.

Steelworker

Powers up Steel-type moves.

Steely Spirit

Powers up the Steel-type moves of the Pokémon and its allies.

Stench

By releasing a stench when attacking, the Pokémon may cause the target to flinch.

Sticky Hold

The Pokémon's held items cling to its sticky body and cannot be removed by other Pokémon.

Storm Drain

The Pokémon draws in all Water-type moves. Instead of taking damage from them, its Sp. Atk stat is boosted.

Strong Jaw

The Pokémon's strong jaw boosts the power of its biting moves.

Sturdy

The Pokémon cannot be knocked out by a single hit as long as its HP is full. One-hit KO moves will also fail to knock it out.

Suction Cups

The Pokémon uses suction cups to stay in one spot. This protects it from moves and items that would force it to switch out.

Super Luck

The Pokémon is so lucky that the critical-hit ratios of its moves are boosted.

Supersweet Syrup

A sickly sweet scent spreads across the field the first time the Pokémon enters a battle, lowering the evasiveness of opposing Pokémon.

Supreme Overlord

When the Pokémon enters a battle, its Attack and Sp. Atk stats are slightly boosted for each of the allies in its party that have already been defeated.

Surge Surfer

Doubles the Pokémon's Speed stat on Electric Terrain.

Swarm

Powers up Bug-type moves when the Pokémon's HP is low.

Sweet Veil

Prevents the Pokémon and its allies from falling asleep.

Swift Swim

Boosts the Pokémon's Speed stat in rain.

Sword of Ruin

The power of the Pokémon's ruinous sword lowers the Defense stats of all Pokémon except itself.

Symbiosis

The Pokémon passes its held item to an ally that has used up an item.

Synchronize

If the Pokémon is burned, paralyzed, or poisoned by another Pokémon, that Pokémon will be inflicted with the same status condition.

Tablets of Ruin

The power of the Pokémon's ruinous wooden tablets lowers the Attack stats of all Pokémon except itself.

Tangled Feet

Boosts the Pokémon's evasiveness if it is confused.

Tangling Hair

Contact with the Pokémon lowers the attacker's Speed stat.

Technician

Powers up weak moves so the Pokémon can deal more damage with them.

Telepathy

The Pokémon anticipates and dodges the attacks of its allies.

Tera Shell

The Pokémon's shell contains the powers of each type. All damage-dealing moves that hit the Pokémon when its HP is full will not be very effective.

Tera Shift

When the Pokémon enters a battle, it absorbs the energy around itself and transforms into its Terastal Form.

Teraform Zero

When Terapagos changes into its Stellar Form, it uses its hidden powers to eliminate all effects of weather and terrain, reducing them to zero.

Teravolt

The Pokémon's moves are unimpeded by the Ability of the target.

Thermal Exchange

Boosts the Attack stat when the Pokémon is hit by a Fire-type move. The Pokémon also cannot be burned.

Thick Fat

The Pokémon is protected by a layer of thick fat, which halves the damage taken from Fire- and Ice-type moves.

Tinted Lens

The Pokémon can use "not very effective" moves to deal regular damage.

Torrent

Powers up Water-type moves when the Pokémon's HP is low.

Tough Claws

Powers up moves that make direct contact.

Toxic Boost

Powers up physical moves when the Pokémon is poisoned.

Toxic Chain

The power of the Pokémon's toxic chain may badly poison any target the Pokémon hits with a move.

Toxic Debris

Scatters poison spikes at the feet of the opposing team when the Pokémon takes damage from physical moves.

Trace

When it enters a battle, the Pokémon copies an opposing Pokémon's Ability.

Transistor

Powers up Electric-type moves.

Triage

Gives priority to the Pokémon's healing moves.

Truant

Each time the Pokémon uses a move, it spends the next turn loafing around.

Turboblaze

The Pokémon's moves are unimpeded by the Ability of the target.

Unaware

When attacking, the Pokémon ignores the target's stat changes.

Unburden

Boosts the Speed stat if the Pokémon's held item is used or lost.

Unnerve

Unnerves opposing Pokémon and makes them unable to eat Berries.

Unseen Fist

If the Pokémon uses moves that make direct contact, it can attack the target even if the target protects itself.

Vessel of Ruin

The power of the Pokémon's ruinous vessel lowers the Sp. Atk stats of all Pokémon except itself.

Victory Star

Boosts the accuracy of the Pokémon and its allies.

Vital Spirit

The Pokémon is full of vitality, and that prevents it from falling asleep.

Volt Absorb

If hit by an Electric-type move, the Pokémon has its HP restored instead of taking damage.

Wandering Spirit

The Pokémon exchanges Abilities with a Pokémon that hits it with a move that makes direct contact.

Water Absorb

If hit by a Water-type move, the Pokémon has its HP restored instead of taking damage.

Water Bubble

Lowers the power of Fire-type moves that hit the Pokémon and prevents it from being burned.

Water Compaction

Boosts the Defense stat sharply when the Pokémon is hit by a Water-type move.

Water Veil

The Pokémon's water veil prevents it from being burned.

Weak Armor

The Pokémon's Defense stat is lowered when it takes damage from physical moves, but its Speed stat is sharply boosted.

Well-Baked Body

The Pokémon takes no damage when hit by Fire-type moves. Instead, its Defense stat is sharply boosted.

White Smoke

The Pokémon is protected by its white smoke, which prevents other Pokémon from lowering its stats.

Wimp Out

The Pokémon cowardly switches out when its HP drops to half or less.

Wind Power

The Pokémon becomes charged when it is hit by a wind move, boosting the power of the next Electric-type move the Pokémon uses.

Wind Rider

Boosts the Pokémon's Attack stat if Tailwind takes effect or if the Pokémon is hit by a wind move. The Pokémon also takes no damage from wind moves.

Wonder Guard

Its mysterious power only lets supereffective moves hit the Pokémon.

Wonder Skin

Makes status moves more likely to miss the Pokémon.

Zen Mode

Changes the Pokémon's shape when its HP drops to half or less.

Zero to Hero

The Pokémon transforms into its Hero Form when it switches out.

Showing all 310 abilities available in Cobblemon