
Sigilyph
They never vary the route they fly, because their memories of guarding an ancient city remain steadfast.
Base Stats & EV Yield
Generic Info
- Height
- 1.4m
- Weight
- 14kg
- Catch Rate
- 45/255Hard
- Base Friendship
- 50
- Experience Group
- medium_fast
- Base Experience
- 172
- Hitbox
- 1w x 2.3h - Fixed: No
- Status
- Implemented
Abilities
- #3
- tintedlensHidden
Drops
Sigilyph can drop Ender Pearl, Light Clay, and Colbur Berry. The table uses 3 drop rolls; percentages are per roll, not guaranteed drops. Quantity ranges show the possible item count for that entry.
Breeding
- Egg Groups
- Flying
- Egg Cycles
- 20
- Gender Ratio
- 50.0% M / 50.0% F
Behavior
- Movement
- Can Walk
- No
- Avoids Water
- Yes
- Can Fly
- Yes
- Herd
- Max Size
- 3
- Tolerated Leaders
- Sigilyph AlphaTier 1
- Combat
- Will Defend Self
- Yes
- Will Defend Owner
- Yes
- Will Flee
- No
- Resting
- Can Sleep
- Yes
- Light Requirement
- 0-4
- Drowsy Chance
- 0.0333
- Rouse Chance
- 0.0042
Where does Sigilyph spawn in Cobblemon?
Sigilyph has 9 natural spawn entries in the current Cobblemon data. It can appear from level 24 to 49. Listed biome tags include badlands-tagged biomes, desert-tagged biomes, overworld-tagged biomes. Some entries also require specific skylight levels.
Habitat encounters
Sigilyph appears in 4 habitats. Open one to see its complete spawn pool, phases, and conditions.
What moves does Sigilyph learn?
Sigilyph has 132 listed moves: 30 level-up, 64 TM, 3 egg, 35 tutor.
As an Alpha
Full Alpha guideWhat Sigilyph becomes as a Cobblemon 1.8 Alpha
Size
≈ ×1.31 normal adult size
Marks
Level vs your party
Matches the nearest player within 32 blocks. This form’s evolution floor is Lv 1; an empty party does not change its level.
Alpha moveset
Slots 3 & 4 prefer eligible TM moves, falling back to level-up moves. Up to two TM moves replace normal slots; moves already available by level are excluded.
Drops if defeated
Extra rewards when a wild Alpha is defeated in battle, in addition to its normal drops. Base rewards depend on its final level.
Chances are per defeat (at least one drop); quantities are per successful roll. Repeated rolls can add more items.
Base drops Tier 4
- Exp Candy L×138.89%
- Exp Candy Xl×150%
- Rare Candy×111.11%
- Health Candy×115%
- Mighty Candy×115%
- Tough Candy×115%
- Smart Candy×115%
- Courage Candy×115%
- Quick Candy×115%
Type drops
The current game rolls the primary type twice, each with a 50% chance, including for dual-type Pokémon.
- Psychic Gem×2–360.94%
- Payapa Berry×1–223.44%
What to do next with Sigilyph
Continue with the most useful related data and tools.




