
Rillaboom
By drumming, it taps into the power of its special tree stump. The roots of the stump follow its direction in battle.
How to Evolve Rillaboom in Cobblemon
View Full Evolution GuideBase Stats & EV Yield
Generic Info
- Height
- 2.1m
- Weight
- 90kg
- Catch Rate
- 45/255Hard
- Base Friendship
- 50
- Experience Group
- medium_slow
- Base Experience
- 265
- Hitbox
- 1.6w x 2.3h - Fixed: No
- Status
- Implemented
Abilities
- #1
- overgrow
- #2
- grassysurgeHidden
Drops
Rillaboom can drop Stick and Miracle Seed. The table uses 3 drop rolls; percentages are per roll, not guaranteed drops. Quantity ranges show the possible item count for that entry.
Breeding
- Egg Groups
- Field, Grass
- Egg Cycles
- 20
- Gender Ratio
- 87.5% M / 12.5% F
Behavior
- Movement
- Avoids Water
- Yes
- Herd
- Max Size
- 7
- Tolerated Leaders
- RillaboomTier 1
- Combat
- Will Defend Self
- Yes
- Will Defend Owner
- Yes
- Will Flee
- No
- Resting
- Drowsy Chance
- 0.0333
- Rouse Chance
- 0.0042
Forms & Variants
Choose a Rillaboom form or feature-driven variant.
Where does Rillaboom spawn in Cobblemon?
Rillaboom has 1 natural spawn entry in the current Cobblemon data. It can appear from level 35 to 53. Listed biome tags include jungle-tagged biomes, tropical island-tagged biomes. Some entries also require specific skylight levels.
Habitat encounters
Rillaboom appears in 1 habitat. Open one to see its complete spawn pool, phases, and conditions.
What moves does Rillaboom learn?
Rillaboom has 121 listed moves: 19 level-up, 67 TM, 6 egg, 29 tutor.
As an Alpha
Full Alpha guideWhat Rillaboom becomes as a Cobblemon 1.8 Alpha
Size
≈ ×1.28 normal adult size
Marks
Level vs your party
Matches the nearest player within 32 blocks. This form’s evolution floor is Lv 35; an empty party does not change its level.
Alpha moveset
Slots 3 & 4 prefer eligible TM moves, falling back to level-up moves. Up to two TM moves replace normal slots; moves already available by level are excluded.
Drops if defeated
Extra rewards when a wild Alpha is defeated in battle, in addition to its normal drops. Base rewards depend on its final level.
Chances are per defeat (at least one drop); quantities are per successful roll. Repeated rolls can add more items.
Base drops Tier 4
- Exp Candy L×138.89%
- Exp Candy Xl×150%
- Rare Candy×111.11%
- Health Candy×115%
- Mighty Candy×115%
- Tough Candy×115%
- Smart Candy×115%
- Courage Candy×115%
- Quick Candy×115%
Type drops
The current game rolls the primary type twice, each with a 50% chance, including for dual-type Pokémon.
- Grass Gem×2–360.94%
- Rindo Berry×1–223.44%
What to do next with Rillaboom
Continue with the most useful related data and tools.



