
Vibrava
To make prey faint, VIBRAVA generates ultrasonic waves by vigorously making its two wings vibrate. This POKéMON’s ultrasonic waves are so powerful, they can bring on headaches in people.
How to Evolve Vibrava in Cobblemon
View Full Evolution Guide
Flygon
Evolution byproducts · 1 drop roll
Shed Shell100%- Must reach level 45
Base Stats & EV Yield
Generic Info
- Height
- 1.1m
- Weight
- 15.3kg
- Catch Rate
- 120/255Moderate
- Base Friendship
- 50
- Experience Group
- medium_slow
- Base Experience
- 119
- Hitbox
- 1.7w x 0.8h - Fixed: No
- Status
- Implemented
Drops
Vibrava can drop Soft Sand and Yache Berry. The table uses 2 drop rolls; percentages are per roll, not guaranteed drops.
Breeding
- Egg Groups
- Bug, Dragon
- Egg Cycles
- 20
- Gender Ratio
- 50.0% M / 50.0% F
Behavior
- Movement
- Avoids Water
- Yes
- Can Fly
- Yes
- Herd
- Max Size
- 9
- Tolerated Leaders
- VibravaTier 1FlygonTier 2
- Combat
- Will Defend Self
- Yes
- Will Defend Owner
- Yes
- Will Flee
- No
- Resting
- Can Sleep
- Yes
- Light Requirement
- 0-4
- Drowsy Chance
- 0.0333
- Rouse Chance
- 0.0042
Where does Vibrava spawn in Cobblemon?
Vibrava has 1 natural spawn entry in the current Cobblemon data. It can appear from level 35 to 40. Listed biome tags include desert-tagged biomes. Some entries also require specific skylight levels.
Habitat encounters
Vibrava is not currently listed in a habitat pool.
What moves does Vibrava learn?
Vibrava has 145 listed moves: 42 level-up, 62 TM, 7 egg, 34 tutor.
As an Alpha
Full Alpha guideWhat Vibrava becomes as a Cobblemon 1.8 Alpha
Size
≈ ×1.47 normal adult size
Marks
Level vs your party
Matches the nearest player within 32 blocks. This form’s evolution floor is Lv 35; an empty party does not change its level.
Alpha moveset
Slots 3 & 4 prefer eligible TM moves, falling back to level-up moves. Up to two TM moves replace normal slots; moves already available by level are excluded.
Drops if defeated
Extra rewards when a wild Alpha is defeated in battle, in addition to its normal drops. Base rewards depend on its final level.
Chances are per defeat (at least one drop); quantities are per successful roll. Repeated rolls can add more items.
Base drops Tier 4
- Exp Candy L×138.89%
- Exp Candy Xl×150%
- Rare Candy×111.11%
- Health Candy×115%
- Mighty Candy×115%
- Tough Candy×115%
- Smart Candy×115%
- Courage Candy×115%
- Quick Candy×115%
Type drops
The current game rolls the primary type twice, each with a 50% chance, including for dual-type Pokémon.
- Ground Gem×2–360.94%
- Shuca Berry×1–223.44%
What to do next with Vibrava
Continue with the most useful related data and tools.


