Scovillain - grass/fire type Pokémon (#952)

Scovillain

grassfire

The red head converts spicy chemicals into fire energy and blasts the surrounding area with a super spicy stream of flame.

Height
0.9m
Weight
15kg
Catch Rate

Base Stats & EV Yield

Base Stats & EV YieldHP: 65Attack: 108Defence: 65Sp. Atk: 108Sp. Def: 65Speed: 75HP65Attack108Defence65Sp. Atk108Sp. Def65Speed75
HP
65
Attack
108
Defence
65
Sp. Atk
108
Sp. Def
65
Speed
75
EV Yield2Attack

Generic Info

Height
0.9m
Weight
15kg
Catch Rate
75/255Hard
Base Friendship
50
Experience Group
medium_fast
Base Experience
170
Hitbox
1.5w x 2h - Fixed: No
Status
Implemented

Abilities

#3
moodyHidden

Drops

Scovillain can drop Roasted Leek and Rawst Berry. The table uses 3 drop rolls; percentages are per roll, not guaranteed drops. Quantity ranges show the possible item count for that entry.

Base drops
Amount
3
#2
Rawst Berry iconRawst Berry5%

Breeding

Egg Groups
Grass
Egg Cycles
20
Gender Ratio
50.0% M / 50.0% F

Behavior

Movement
Walk Speed
0.17
Avoids Water
Yes
Herd
Max Size
5
Tolerated Leaders
Scovillain Mega=falseTier 1Scovillain MegaTier 2
Combat
Will Defend Self
Yes
Will Defend Owner
Yes
Will Flee
No
Resting
Can Sleep
Yes
Light Requirement
0-4
Drowsy Chance
0.0333
Rouse Chance
0.0042

Where does Scovillain spawn in Cobblemon?

Scovillain has 2 natural spawn entries in the current Cobblemon data. It can appear from level 25 to 49. Listed biome tags include arid-tagged biomes, nether overgrowth-tagged biomes. Some entries also require specific skylight levels.

Habitat encounters

Scovillain appears in 1 habitat. Open one to see its complete spawn pool, phases, and conditions.

As an Alpha

Full Alpha guide

What Scovillain becomes as a Cobblemon 1.8 Alpha

Size

≈ ×1.45 normal adult size

Marks

alphajumbo

Level vs your party

Matches the nearest player within 32 blocks. This form’s evolution floor is Lv 1; an empty party does not change its level.

Alpha moveset

Slots 3 & 4 prefer eligible TM moves, falling back to level-up moves. Up to two TM moves replace normal slots; moves already available by level are excluded.

Drops if defeated

Extra rewards when a wild Alpha is defeated in battle, in addition to its normal drops. Base rewards depend on its final level.

Chances are per defeat (at least one drop); quantities are per successful roll. Repeated rolls can add more items.

Base drops Tier 4

  • Exp Candy L×138.89%
  • Exp Candy Xl×150%
  • Rare Candy×111.11%
  • Health Candy×115%
  • Mighty Candy×115%
  • Tough Candy×115%
  • Smart Candy×115%
  • Courage Candy×115%
  • Quick Candy×115%

Type drops

The current game rolls the primary type twice, each with a 50% chance, including for dual-type Pokémon.

grass
  • Grass Gem×2–360.94%
  • Rindo Berry×1–223.44%

What to do next with Scovillain

Continue with the most useful related data and tools.