
Nosepass
NOSEPASS’s magnetic nose is always pointed to the north. If two of these POKéMON meet, they cannot turn their faces to each other when they are close because their magnetic noses repel one another.
How to Evolve Nosepass in Cobblemon
View Full Evolution Guide
Probopass
Base Stats & EV Yield
Generic Info
- Height
- 1m
- Weight
- 97kg
- Catch Rate
- 255/255Very easy
- Base Friendship
- 50
- Experience Group
- medium_fast
- Base Experience
- 75
- Hitbox
- 0.9w x 1.35h - Fixed: No
- Status
- Implemented
Abilities
Drops
Nosepass can drop Flint, Hard Stone, and Magnet and 1 more item. The table uses 4 drop rolls; percentages are per roll, not guaranteed drops. Quantity ranges show the possible item count for that entry.
Breeding
- Egg Groups
- Mineral
- Egg Cycles
- 20
- Gender Ratio
- 50.0% M / 50.0% F
Behavior
- Movement
- Walk Speed
- 0.12
- Can Swim in Water
- No
- Can Swim in Lava
- Yes
- Avoids Water
- Yes
- Can Look Around
- No
- Fire Immunity
- Fire Immunity
- Yes
- Herd
- Max Size
- 2
- Tolerated Leaders
- Nosepass AlphaTier 1Probopass AlphaTier 1
- Combat
- Will Defend Owner
- Yes
- Resting
- Can Sleep
- Yes
- Times
- any
- Light Requirement
- 0-4
- Drowsy Chance
- 0.0014
- Rouse Chance
- 0.0042
Where does Nosepass spawn in Cobblemon?
Nosepass has 1 natural spawn entry in the current Cobblemon data. It can appear from level 13 to 38. Listed biome tags include overworld-tagged biomes. Some entries also require specific skylight levels.
Habitat encounters
Nosepass appears in 1 habitat. Open one to see its complete spawn pool, phases, and conditions.
What moves does Nosepass learn?
Nosepass has 124 listed moves: 34 level-up, 57 TM, 5 egg, 28 tutor.
As an Alpha
Full Alpha guideWhat Nosepass becomes as a Cobblemon 1.8 Alpha
Size
≈ ×1.48 normal adult size
Marks
Level vs your party
Matches the nearest player within 32 blocks. This form’s evolution floor is Lv 1; an empty party does not change its level.
Alpha moveset
Slots 3 & 4 prefer eligible TM moves, falling back to level-up moves. Up to two TM moves replace normal slots; moves already available by level are excluded.
Drops if defeated
Extra rewards when a wild Alpha is defeated in battle, in addition to its normal drops. Base rewards depend on its final level.
Chances are per defeat (at least one drop); quantities are per successful roll. Repeated rolls can add more items.
Base drops Tier 4
- Exp Candy L×138.89%
- Exp Candy Xl×150%
- Rare Candy×111.11%
- Health Candy×115%
- Mighty Candy×115%
- Tough Candy×115%
- Smart Candy×115%
- Courage Candy×115%
- Quick Candy×115%
Type drops
The current game rolls the primary type twice, each with a 50% chance, including for dual-type Pokémon.
- Rock Gem×2–360.94%
- Charti Berry×1–223.44%
What to do next with Nosepass
Continue with the most useful related data and tools.




