
Weavile
They live in cold regions, forming groups of four or five that hunt prey with impressive coordination.
How to Evolve Weavile in Cobblemon
View Full Evolution GuideBase Stats & EV Yield
Generic Info
- Height
- 1.1m
- Weight
- 34kg
- Catch Rate
- 45/255Hard
- Base Friendship
- 35
- Experience Group
- medium_slow
- Base Experience
- 179
- Hitbox
- 0.55w x 1.35h - Fixed: No
- Status
- Implemented
Abilities
- #1
- pressure
- #2
- pickpocketHidden
Drops
Weavile can drop Razor Claw, Grip Claw, and Quick Claw and 1 more item. The table uses 4 drop rolls; percentages are per roll, not guaranteed drops.
- Base drops
- Amount
- 4
- #1
Razor Claw5%- #2
Grip Claw5%- #3
Quick Claw5%- #4
Chople Berry5%
Breeding
- Egg Groups
- Field
- Egg Cycles
- 20
- Gender Ratio
- 50.0% M / 50.0% F
Behavior
- Movement
- Walk Speed
- 0.2
- Avoids Water
- Yes
- Entity Interactions
- Avoided By Creeper
- Yes
- Avoided By Phantom
- Yes
- Herd
- Max Size
- 7
- Tolerated Leaders
- WeavileTier 1
- Combat
- Will Defend Self
- Yes
- Will Defend Owner
- Yes
- Will Flee
- No
- Resting
- Times
- day
- Drowsy Chance
- 0.0033
- Rouse Chance
- 0.0042
Where does Weavile spawn in Cobblemon?
Weavile has 1 natural spawn entry in the current Cobblemon data. It can appear from level 38 to 51. Listed biome tags include taiga-tagged biomes. Some entries also require specific skylight levels.
Habitat encounters
Weavile appears in 1 habitat. Open one to see its complete spawn pool, phases, and conditions.
What moves does Weavile learn?
Weavile has 175 listed moves: 46 level-up, 83 TM, 13 egg, 33 tutor.
As an Alpha
Full Alpha guideWhat Weavile becomes as a Cobblemon 1.8 Alpha
Size
≈ ×1.44 normal adult size
Marks
Level vs your party
Matches the nearest player within 32 blocks. This form’s evolution floor is Lv 1; an empty party does not change its level.
Alpha moveset
Slots 3 & 4 prefer eligible TM moves, falling back to level-up moves. Up to two TM moves replace normal slots; moves already available by level are excluded.
Drops if defeated
Extra rewards when a wild Alpha is defeated in battle, in addition to its normal drops. Base rewards depend on its final level.
Chances are per defeat (at least one drop); quantities are per successful roll. Repeated rolls can add more items.
Base drops Tier 4
- Exp Candy L×138.89%
- Exp Candy Xl×150%
- Rare Candy×111.11%
- Health Candy×115%
- Mighty Candy×115%
- Tough Candy×115%
- Smart Candy×115%
- Courage Candy×115%
- Quick Candy×115%
Type drops
The current game rolls the primary type twice, each with a 50% chance, including for dual-type Pokémon.
- Dark Gem×2–360.94%
- Colbur Berry×1–223.44%
What to do next with Weavile
Continue with the most useful related data and tools.

