
Vikavolt
It zips around, on sharp lookout for an opening. It concentrates electrical energy within its large jaws and uses it to zap its enemies.
How to Evolve Vikavolt in Cobblemon
View Full Evolution GuideBase Stats & EV Yield
Generic Info
- Height
- 1.5m
- Weight
- 45kg
- Catch Rate
- 45/255Hard
- Base Friendship
- 50
- Experience Group
- medium_fast
- Base Experience
- 250
- Hitbox
- 1.8w x 1.2h - Fixed: No
- Status
- Implemented
Physical Details
- Standing Eye Height
- 0.65 blocks
- Flying Eye Height
- 0.65 blocks
- Swimming Eye Height
- 0.65 blocks
Drops
Vikavolt can drop Wepear Berry and Cell Battery. The table uses 2 drop rolls; percentages are per roll, not guaranteed drops.
Breeding
- Egg Groups
- Bug
- Egg Cycles
- 15
- Gender Ratio
- 50.0% M / 50.0% F
Riding (1 seats)
Vikavolt is rideable with 1 seat and has air and land riding behaviours.
Riding Behaviours
Behavior
- Movement
- Avoids Water
- Yes
- Can Fly
- Yes
- Herd
- Max Size
- 6
- Tolerated Leaders
- Vikavolt AlphaTier 1
- Combat
- Will Defend Self
- Yes
- Will Defend Owner
- Yes
- Will Flee
- No
- Resting
- Times
- any
- Drowsy Chance
- 0.0014
- Rouse Chance
- 0.0042
Where does Vikavolt spawn in Cobblemon?
Vikavolt has 2 natural spawn entries in the current Cobblemon data. It can appear from level 35 to 50. Listed biome tags include jungle-tagged biomes, tropical island-tagged biomes, overworld-tagged biomes. Some entries also require specific skylight levels.
Habitat encounters
Vikavolt is not currently listed in a habitat pool.
What moves does Vikavolt learn?
Vikavolt has 115 listed moves: 32 level-up, 56 TM, 2 egg, 25 tutor.
As an Alpha
Full Alpha guideWhat Vikavolt becomes as a Cobblemon 1.8 Alpha
Size
≈ ×1.33 normal adult size
Marks
Level vs your party
Matches the nearest player within 32 blocks. This form’s evolution floor is Lv 1; an empty party does not change its level.
Alpha moveset
Slots 3 & 4 prefer eligible TM moves, falling back to level-up moves. Up to two TM moves replace normal slots; moves already available by level are excluded.
Drops if defeated
Extra rewards when a wild Alpha is defeated in battle, in addition to its normal drops. Base rewards depend on its final level.
Chances are per defeat (at least one drop); quantities are per successful roll. Repeated rolls can add more items.
Base drops Tier 4
- Exp Candy L×138.89%
- Exp Candy Xl×150%
- Rare Candy×111.11%
- Health Candy×115%
- Mighty Candy×115%
- Tough Candy×115%
- Smart Candy×115%
- Courage Candy×115%
- Quick Candy×115%
Type drops
The current game rolls the primary type twice, each with a 50% chance, including for dual-type Pokémon.
- Bug Gem×2–360.94%
- Tanga Berry×1–223.44%
What to do next with Vikavolt
Continue with the most useful related data and tools.


