
Smoliv
It protects itself from enemies by emitting oil from the fruit on its head. This oil is bitter and astringent enough to make someone flinch.
How to Evolve Smoliv in Cobblemon
View Full Evolution Guide
Dolliv
Base Stats & EV Yield
Generic Info
- Height
- 0.3m
- Weight
- 6.5kg
- Catch Rate
- 255/255Very easy
- Base Friendship
- 50
- Experience Group
- medium_slow
- Base Experience
- 52
- Hitbox
- 0.6w x 1.1h - Fixed: No
- Status
- Implemented
Physical Details
- Standing Eye Height
- 0.275 blocks
Drops
Smoliv can drop Big Root and Kebia Berry. The table uses 2 drop rolls; percentages are per roll, not guaranteed drops.
- Base drops
- Amount
- 2
- #1
Big Root2.5%- #2
Kebia Berry2.5%
Breeding
- Egg Groups
- Grass
- Egg Cycles
- 20
- Gender Ratio
- 50.0% M / 50.0% F
Behavior
- Movement
- Avoids Water
- Yes
- Herd
- Max Size
- 4
- Tolerated Leaders
- SmolivTier 1DollivTier 2ArbolivaTier 3
- Combat
- Will Defend Owner
- Yes
- Resting
- Can Sleep
- Yes
- Will Sleep on Bed
- Yes
- Drowsy Chance
- 0.0333
- Rouse Chance
- 0.0042
Where does Smoliv spawn in Cobblemon?
Smoliv has 1 natural spawn entry in the current Cobblemon data. It can appear from level 1 to 26. Listed biome tags include savanna-tagged biomes. At least one entry has a night modifier. Some entries also require specific skylight levels.
Habitat encounters
Smoliv appears in 1 habitat. Open one to see its complete spawn pool, phases, and conditions.
What moves does Smoliv learn?
Smoliv has 54 listed moves: 13 level-up, 26 TM, 4 egg, 11 tutor.
As an Alpha
Full Alpha guideWhat Smoliv becomes as a Cobblemon 1.8 Alpha
Size
≈ ×1.67 normal adult size
Marks
Level vs your party
Matches the nearest player within 32 blocks. This form’s evolution floor is Lv 1; an empty party does not change its level.
Alpha moveset
Slots 3 & 4 prefer eligible TM moves, falling back to level-up moves. Up to two TM moves replace normal slots; moves already available by level are excluded.
Drops if defeated
Extra rewards when a wild Alpha is defeated in battle, in addition to its normal drops. Base rewards depend on its final level.
Chances are per defeat (at least one drop); quantities are per successful roll. Repeated rolls can add more items.
Base drops Tier 4
- Exp Candy L×138.89%
- Exp Candy Xl×150%
- Rare Candy×111.11%
- Health Candy×115%
- Mighty Candy×115%
- Tough Candy×115%
- Smart Candy×115%
- Courage Candy×115%
- Quick Candy×115%
Type drops
The current game rolls the primary type twice, each with a 50% chance, including for dual-type Pokémon.
- Grass Gem×2–360.94%
- Rindo Berry×1–223.44%
What to do next with Smoliv
Continue with the most useful related data and tools.
