Iron Bundle - ice/water type Pokémon (#991)

Iron Bundle

icewater

Its shape is similar to a robot featured in a paranormal magazine article. The robot was said to have been created by an ancient civilization.

Height
0.6m
Weight
11kg
Catch Rate
50/255Hard
First implementation version unknown · Version history →

Base Stats & EV Yield

Base Stats & EV YieldHP: 56Attack: 80Defence: 114Sp. Atk: 124Sp. Def: 60Speed: 136HP56Attack80Defence114Sp. Atk124Sp. Def60Speed136
HP
56
Attack
80
Defence
114
Sp. Atk
124
Sp. Def
60
Speed
136
EV Yield3Speed

Generic Info

Height
0.6m
Weight
11kg
Catch Rate
50/255Hard
Base Friendship
0
Experience Group
slow
Base Experience
285

Physical Details

Dynamic light values apply when a compatible dynamic-lighting mod is installed.

Dynamic Light Level
6
Glows In
Land and underwater

Abilities

#2
quarkdriveHidden

Breeding

Egg Groups
Undiscovered
Egg Cycles
50
Gender Ratio
Genderless

Behavior

Movement
Can Swim in Water
No
Can Breathe Underwater
Yes
Avoids Water
Yes
Herd
Max Size
4
Tolerated Leaders
Ironbundle AlphaTier 1
Combat
Will Defend Self
Yes
Will Defend Owner
Yes
Will Flee
No
Resting
Times
any
Drowsy Chance
0.0014
Rouse Chance
0.0042

Where does Iron Bundle spawn in Cobblemon?

The current Cobblemon spawn data does not list a natural spawn for Iron Bundle.

Habitat encounters

Iron Bundle is not currently listed in a habitat pool.

As an Alpha

Full Alpha guide

What Iron Bundle becomes as a Cobblemon 1.8 Alpha

Size

≈ ×1.50 normal adult size

Marks

alphajumbo

Level vs your party

Matches the nearest player within 32 blocks. This form’s evolution floor is Lv 1; an empty party does not change its level.

Alpha moveset

Slots 3 & 4 prefer eligible TM moves, falling back to level-up moves. Up to two TM moves replace normal slots; moves already available by level are excluded.

Drops if defeated

Extra rewards when a wild Alpha is defeated in battle, in addition to its normal drops. Base rewards depend on its final level.

Chances are per defeat (at least one drop); quantities are per successful roll. Repeated rolls can add more items.

Base drops Tier 4

  • Exp Candy L×138.89%
  • Exp Candy Xl×150%
  • Rare Candy×111.11%
  • Health Candy×115%
  • Mighty Candy×115%
  • Tough Candy×115%
  • Smart Candy×115%
  • Courage Candy×115%
  • Quick Candy×115%

Type drops

The current game rolls the primary type twice, each with a 50% chance, including for dual-type Pokémon.

ice
  • Ice Gem×2–360.94%
  • Yache Berry×1–223.44%