
Helioptile
They make their home in deserts. They can generate their energy from basking in the sun, so eating food is not a requirement.
How to Evolve Helioptile in Cobblemon
View Full Evolution Guide
Heliolisk
Evolution byproducts · 1 drop roll
Shed Shell100%Base Stats & EV Yield
Generic Info
- Height
- 0.5m
- Weight
- 6kg
- Catch Rate
- 190/255Easy
- Base Friendship
- 50
- Experience Group
- medium_fast
- Base Experience
- 58
- Hitbox
- 1w x 1.2h - Fixed: No
- Status
- Implemented
Abilities
- #1
- dryskin
- #2
- sandveil
- #3
- solarpowerHidden
Player Interactions
- Brush
- Requires holding
- #c:tools/brush
- Drops / gives
Shed Shell
Breeding
- Egg Groups
- Monster, Dragon
- Egg Cycles
- 20
- Gender Ratio
- 50.0% M / 50.0% F
Behavior
- Movement
- Avoids Water
- Yes
- Herd
- Max Size
- 2
- Tolerated Leaders
- Helioptile AlphaTier 1Heliolisk AlphaTier 1
- Combat
- Will Defend Owner
- Yes
- Resting
- Will Sleep on Bed
- Yes
- Drowsy Chance
- 0.0333
- Rouse Chance
- 0.0042
Where does Helioptile spawn in Cobblemon?
Helioptile has 1 natural spawn entry in the current Cobblemon data. It can appear from level 4 to 29. Listed biome tags include badlands-tagged biomes, desert-tagged biomes. Some entries also require specific skylight levels.
Habitat encounters
Helioptile appears in 2 habitats. Open one to see its complete spawn pool, phases, and conditions.
What moves does Helioptile learn?
Helioptile has 90 listed moves: 24 level-up, 43 TM, 5 egg, 18 tutor.
As an Alpha
Full Alpha guideWhat Helioptile becomes as a Cobblemon 1.8 Alpha
Size
≈ ×1.67 normal adult size
Marks
Level vs your party
Matches the nearest player within 32 blocks. This form’s evolution floor is Lv 1; an empty party does not change its level.
Alpha moveset
Slots 3 & 4 prefer eligible TM moves, falling back to level-up moves. Up to two TM moves replace normal slots; moves already available by level are excluded.
Drops if defeated
Extra rewards when a wild Alpha is defeated in battle, in addition to its normal drops. Base rewards depend on its final level.
Chances are per defeat (at least one drop); quantities are per successful roll. Repeated rolls can add more items.
Base drops Tier 4
- Exp Candy L×138.89%
- Exp Candy Xl×150%
- Rare Candy×111.11%
- Health Candy×115%
- Mighty Candy×115%
- Tough Candy×115%
- Smart Candy×115%
- Courage Candy×115%
- Quick Candy×115%
Type drops
The current game rolls the primary type twice, each with a 50% chance, including for dual-type Pokémon.
- Electric Gem×2–360.94%
- Wacan Berry×1–223.44%
What to do next with Helioptile
Continue with the most useful related data and tools.

