
Haunter
Because of its ability to slip through block walls, it is said to be from an other dimension.
Haunter at a glance
Evolution
Trade Haunter to evolve it into Gengar.
Spawns
Haunter can spawn between levels 25 and 41 in aether, overworld, and spooky biomes.
Cobbleverse: Its rules can differ from standard Cobblemon.
View Haunter in Cobbleverse →How to Evolve Haunter in Cobblemon
View Full Evolution Guide
Gengar
Base Stats & EV Yield
Generic Info
- Height
- 1.6m
- Weight
- 0.1kg
- Catch Rate
- 90/255Moderate
- Base Friendship
- 50
- Experience Group
- medium_slow
- Base Experience
- 142
- Hitbox
- 1.1w x 1.2h - Fixed: No
- Status
- Implemented
Drops
Haunter can drop Spell Tag, Payapa Berry, and Ghast Tear. Base drops are the default table; a spawn-specific table replaces them when its listed condition matches.
Breeding
- Egg Groups
- Amorphous
- Egg Cycles
- 20
- Gender Ratio
- 50.0% M / 50.0% F
Behavior
- Movement
- Can Walk
- No
- Avoids Water
- Yes
- Can Fly
- Yes
- Herd
- Max Size
- 5
- Tolerated Leaders
- HaunterTier 1Gengar Mega=falseTier 2Gengar MegaTier 3
- Combat
- Will Defend Self
- Yes
- Will Defend Owner
- Yes
- Will Flee
- No
- Resting
- Times
- any
- Drowsy Chance
- 0.0014
- Rouse Chance
- 0.0042
Where does Haunter spawn in Cobblemon?
Haunter has 5 natural spawn entries in the current Cobblemon data. It can appear from level 25 to 41. Listed biome tags include aether-tagged biomes, overworld-tagged biomes, spooky-tagged biomes. Some entries also require specific skylight levels.
Habitat encounters
Haunter appears in 2 habitats. Open one to see its complete spawn pool, phases, and conditions.
What moves does Haunter learn?
Haunter has 148 listed moves: 37 level-up, 69 TM, 11 egg, 31 tutor.
As an Alpha
Full Alpha guideWhat Haunter becomes as a Cobblemon 1.8 Alpha
Size
≈ ×1.45 normal adult size
Marks
Level vs your party
Matches the nearest player within 32 blocks. This form’s evolution floor is Lv 25; an empty party does not change its level.
Alpha moveset
Slots 3 & 4 prefer eligible TM moves, falling back to level-up moves. Up to two TM moves replace normal slots; moves already available by level are excluded.
Drops if defeated
Extra rewards when a wild Alpha is defeated in battle, in addition to its normal drops. Base rewards depend on its final level.
Chances are per defeat (at least one drop); quantities are per successful roll. Repeated rolls can add more items.
Base drops Tier 4
- Exp Candy L×138.89%
- Exp Candy Xl×150%
- Rare Candy×111.11%
- Health Candy×115%
- Mighty Candy×115%
- Tough Candy×115%
- Smart Candy×115%
- Courage Candy×115%
- Quick Candy×115%
Type drops
The current game rolls the primary type twice, each with a 50% chance, including for dual-type Pokémon.
- Ghost Gem×2–360.94%
- Kasib Berry×1–223.44%
What to do next with Haunter
Continue with the most useful related data and tools.




