
Falinks
Five of them are troopers, and one is the brass. The brass’s orders are absolute.
Base Stats & EV Yield
Generic Info
- Height
- 3m
- Weight
- 62kg
- Catch Rate
- 45/255Hard
- Base Friendship
- 50
- Experience Group
- medium_fast
- Base Experience
- 165
- Hitbox
- 2w x 0.8h - Fixed: No
- Status
- Implemented
Abilities
- #2
- defiantHidden
Drops
Falinks can drop Golden Helmet and Nanab Berry. The table uses 2 drop rolls; percentages are per roll, not guaranteed drops.
- Base drops
- Amount
- 2
- #1
Golden Helmet5%- #2
Nanab Berry5%
Breeding
- Egg Groups
- Fairy, Mineral
- Egg Cycles
- 25
- Gender Ratio
- Genderless
Behavior
- Movement
- Walk Speed
- 0.25
- Avoids Water
- Yes
- Herd
- Max Size
- 9
- Tolerated Leaders
- Falinks Mega=falseTier 1Falinks MegaTier 2
- Combat
- Will Defend Self
- Yes
- Will Defend Owner
- Yes
- Will Flee
- No
- Resting
- Can Sleep
- Yes
- Light Requirement
- 0-4
- Drowsy Chance
- 0.0333
- Rouse Chance
- 0.0042
Where does Falinks spawn in Cobblemon?
Falinks has 2 natural spawn entries in the current Cobblemon data. It can appear from level 22 to 47. Listed biome tags include badlands-tagged biomes, nether-tagged biomes. At least one entry has a night modifier. Some entries also require specific skylight levels.
Habitat encounters
Falinks appears in 2 habitats. Open one to see its complete spawn pool, phases, and conditions.
What moves does Falinks learn?
Falinks has 89 listed moves: 16 level-up, 51 TM, 22 tutor.
As an Alpha
Full Alpha guideWhat Falinks becomes as a Cobblemon 1.8 Alpha
Size
≈ ×1.36 normal adult size
Marks
Level vs your party
Matches the nearest player within 32 blocks. This form’s evolution floor is Lv 1; an empty party does not change its level.
Alpha moveset
Slots 3 & 4 prefer eligible TM moves, falling back to level-up moves. Up to two TM moves replace normal slots; moves already available by level are excluded.
Drops if defeated
Extra rewards when a wild Alpha is defeated in battle, in addition to its normal drops. Base rewards depend on its final level.
Chances are per defeat (at least one drop); quantities are per successful roll. Repeated rolls can add more items.
Base drops Tier 4
- Exp Candy L×138.89%
- Exp Candy Xl×150%
- Rare Candy×111.11%
- Health Candy×115%
- Mighty Candy×115%
- Tough Candy×115%
- Smart Candy×115%
- Courage Candy×115%
- Quick Candy×115%
Type drops
The current game rolls the primary type twice, each with a 50% chance, including for dual-type Pokémon.
- Fighting Gem×2–360.94%
- Chople Berry×1–223.44%
What to do next with Falinks
Continue with the most useful related data and tools.
