
Drifblim
At dusk, swarms of them are carried aloft on winds. When noticed, they suddenly vanish.
How to Evolve Drifblim in Cobblemon
View Full Evolution GuideBase Stats & EV Yield
Generic Info
- Height
- 1.2m
- Weight
- 15kg
- Catch Rate
- 60/255Hard
- Base Friendship
- 50
- Experience Group
- fluctuating
- Base Experience
- 174
- Hitbox
- 1.6w x 3.25h - Fixed: No
- Status
- Implemented
Abilities
- #2
- unburden
- #3
- flareboostHidden
Drops
Drifblim can drop Phantom Membrane, Kasib Berry, and Air Balloon. The table uses 3 drop rolls; percentages are per roll, not guaranteed drops.
Breeding
- Egg Groups
- Amorphous
- Egg Cycles
- 30
- Gender Ratio
- 50.0% M / 50.0% F
Riding (1 seats)
Drifblim is rideable with 1 seat and has air riding behaviour.
Riding Behaviours
Behavior
- Movement
- Can Walk
- No
- Avoids Water
- Yes
- Can Fly
- Yes
- Herd
- Max Size
- 7
- Tolerated Leaders
- DrifblimTier 1
- Combat
- Will Defend Owner
- Yes
- Resting
- Can Sleep
- Yes
- Times
- day
- Light Requirement
- 0-4
- Drowsy Chance
- 0.0033
- Rouse Chance
- 0.0042
Where does Drifblim spawn in Cobblemon?
Drifblim has 2 natural spawn entries in the current Cobblemon data. It can appear from level 28 to 50. Listed biome tags include overworld-tagged biomes, sky-tagged biomes. Some entries also require specific skylight levels.
Habitat encounters
Drifblim is not currently listed in a habitat pool.
What moves does Drifblim learn?
Drifblim has 140 listed moves: 35 level-up, 69 TM, 6 egg, 30 tutor.
As an Alpha
Full Alpha guideWhat Drifblim becomes as a Cobblemon 1.8 Alpha
Size
≈ ×1.18 normal adult size
Marks
Level vs your party
Matches the nearest player within 32 blocks. This form’s evolution floor is Lv 28; an empty party does not change its level.
Alpha moveset
Slots 3 & 4 prefer eligible TM moves, falling back to level-up moves. Up to two TM moves replace normal slots; moves already available by level are excluded.
Drops if defeated
Extra rewards when a wild Alpha is defeated in battle, in addition to its normal drops. Base rewards depend on its final level.
Chances are per defeat (at least one drop); quantities are per successful roll. Repeated rolls can add more items.
Base drops Tier 4
- Exp Candy L×138.89%
- Exp Candy Xl×150%
- Rare Candy×111.11%
- Health Candy×115%
- Mighty Candy×115%
- Tough Candy×115%
- Smart Candy×115%
- Courage Candy×115%
- Quick Candy×115%
Type drops
The current game rolls the primary type twice, each with a 50% chance, including for dual-type Pokémon.
- Ghost Gem×2–360.94%
- Kasib Berry×1–223.44%
What to do next with Drifblim
Continue with the most useful related data and tools.



