
Deerling
The color and scent of their fur changes to match the mountain grass. When they sense hostility, they hide in the grass.
How to Evolve Deerling in Cobblemon
View Full Evolution Guide
Sawsbuck
Base Stats & EV Yield
Generic Info
- Height
- 0.6m
- Weight
- 19.5kg
- Catch Rate
- 190/255Easy
- Base Friendship
- 50
- Experience Group
- medium_fast
- Base Experience
- 67
- Hitbox
- 0.6w x 1.25h - Fixed: No
- Status
- Implemented
Abilities
- #3
- serenegraceHidden
Drops
Deerling can drop Leather and Yache Berry. The table uses 2 drop rolls; percentages are per roll, not guaranteed drops. Quantity ranges show the possible item count for that entry.
- Base drops
- Amount
- 2
- #1
Leather0-1- #2
Yache Berry2.5%
Breeding
- Egg Groups
- Field
- Egg Cycles
- 20
- Gender Ratio
- 50.0% M / 50.0% F
Behavior
- Movement
- Avoids Water
- Yes
- Herd
- Max Size
- 4
- Tolerated Leaders
- DeerlingTier 1StantlerTier 2WyrdeerTier 3SawsbuckTier 4
- Combat
- Will Defend Owner
- Yes
- Resting
- Will Sleep on Bed
- Yes
- Drowsy Chance
- 0.0333
- Rouse Chance
- 0.0042
Forms & Variants
Choose a Deerling form or feature-driven variant.
Active aspects
Where does Deerling spawn in Cobblemon?
Deerling has 3 natural spawn entries in the current Cobblemon data. It can appear from level 9 to 34. Listed biome tags include floral-tagged biomes, forest-tagged biomes, hills-tagged biomes. At least one entry has a night modifier. Some entries also require specific skylight levels.
Habitat encounters
Deerling is not currently listed in a habitat pool.
What moves does Deerling learn?
Deerling has 100 listed moves: 24 level-up, 48 TM, 10 egg, 18 tutor.
As an Alpha
Full Alpha guideWhat Deerling becomes as a Cobblemon 1.8 Alpha
Size
≈ ×1.48 normal adult size
Marks
Level vs your party
Matches the nearest player within 32 blocks. This form’s evolution floor is Lv 1; an empty party does not change its level.
Alpha moveset
Slots 3 & 4 prefer eligible TM moves, falling back to level-up moves. Up to two TM moves replace normal slots; moves already available by level are excluded.
Drops if defeated
Extra rewards when a wild Alpha is defeated in battle, in addition to its normal drops. Base rewards depend on its final level.
Chances are per defeat (at least one drop); quantities are per successful roll. Repeated rolls can add more items.
Base drops Tier 4
- Exp Candy L×138.89%
- Exp Candy Xl×150%
- Rare Candy×111.11%
- Health Candy×115%
- Mighty Candy×115%
- Tough Candy×115%
- Smart Candy×115%
- Courage Candy×115%
- Quick Candy×115%
Type drops
The current game rolls the primary type twice, each with a 50% chance, including for dual-type Pokémon.
- Normal Gem×2–360.94%
- Chilan Berry×1–223.44%
What to do next with Deerling
Continue with the most useful related data and tools.