
Azumarill
It lives in water virtually all day long. Its body color and pattern act as camouflage that makes it tough for enemies to spot in water.
How to Evolve Azumarill in Cobblemon
View Full Evolution GuideBase Stats & EV Yield
Generic Info
- Height
- 0.8m
- Weight
- 28.5kg
- Catch Rate
- 75/255Hard
- Base Friendship
- 50
- Experience Group
- fast
- Base Experience
- 210
- Hitbox
- 0.8w x 1.2h - Fixed: No
- Status
- Implemented
Drops
Azumarill can drop Kebia Berry. The table uses 1 drop roll; percentages are per roll, not guaranteed drops.
- Base drops
- Amount
- 1
- #1
Kebia Berry10%
Breeding
- Egg Groups
- Water_1, Fairy
- Egg Cycles
- 10
- Gender Ratio
- 50.0% M / 50.0% F
Behavior
- Movement
- Swim Speed
- 0.2
- Can Breathe Underwater
- Yes
- Herd
- Max Size
- 6
- Tolerated Leaders
- Azumarill AlphaTier 1
- Combat
- Will Defend Owner
- Yes
- Resting
- Can Sleep
- Yes
- Light Requirement
- 0-4
- Drowsy Chance
- 0.0333
- Rouse Chance
- 0.0042
Where does Azumarill spawn in Cobblemon?
Azumarill has 4 natural spawn entries in the current Cobblemon data. It can appear from level 18 to 42. Listed biome tags include river-tagged biomes, floral-tagged biomes, hills-tagged biomes. Some entries also require specific skylight levels.
Azumarill can be hooked with Poké Bait
Seasonings can change its odds against competing fishing encounters. Compare its strongest fishing habitats and calculated chances.
Habitat encounters
Azumarill appears in 1 habitat. Open one to see its complete spawn pool, phases, and conditions.
What moves does Azumarill learn?
Azumarill has 148 listed moves: 42 level-up, 70 TM, 12 egg, 24 tutor.
As an Alpha
Full Alpha guideWhat Azumarill becomes as a Cobblemon 1.8 Alpha
Size
≈ ×1.48 normal adult size
Marks
Level vs your party
Matches the nearest player within 32 blocks. This form’s evolution floor is Lv 18; an empty party does not change its level.
Alpha moveset
Slots 3 & 4 prefer eligible TM moves, falling back to level-up moves. Up to two TM moves replace normal slots; moves already available by level are excluded.
Drops if defeated
Extra rewards when a wild Alpha is defeated in battle, in addition to its normal drops. Base rewards depend on its final level.
Chances are per defeat (at least one drop); quantities are per successful roll. Repeated rolls can add more items.
Base drops Tier 4
- Exp Candy L×138.89%
- Exp Candy Xl×150%
- Rare Candy×111.11%
- Health Candy×115%
- Mighty Candy×115%
- Tough Candy×115%
- Smart Candy×115%
- Courage Candy×115%
- Quick Candy×115%
Type drops
The current game rolls the primary type twice, each with a 50% chance, including for dual-type Pokémon.
- Water Gem×2–360.94%
- Passho Berry×1–223.44%
What to do next with Azumarill
Continue with the most useful related data and tools.

